I've followed all the directions to create the Advanced Recon Merged.esp, and everything seems to be okay though I did not test in-game yet, may take a while for that...
Yet I have doubts about the game loading the following bsas:
AFAIK the game needs to have a "Name of the bsa.esp" to actually load any given bsa, or a structure like "Name of the bsa - assets.esp"
My doubt got further reinforced because XEdit doesn't seem to be checking the Advanced Recon Armor.bsa and Advanced Recon Gear.bsa during load order
It does check the Advanced Recon Tech.bsa since this one has an .esm named identically to it, as can be seen in my folder image provided there at top.
If it does matter in this case, I'm not using MO (complicated non-intuitive for me, plus had problems with it in the past), but I'm using FOMM, actually I would like to avoid using a mod manager at all, but some things are just too much extra work to do by hand ^^
Should I rest easy because the game will surely load those 2 extra bsas at runtime??
Thanks to anybody who can help and thanks for the guide!!
Edited by Himself, 16 June 2017 - 07:54 PM.