Running DynDOLOD with the procedure specified in the HTML document for ultra.trees works well for Vanilla Trees and eliminates the dreaded and disgusting pop-in, but running DynDOLOD ultra with Enhanced Vanilla Trees installed makes the trees flicker when approaching them from a distance. Here is a video that displays the issue, this happens with all trees not just the ones in the video:
What I have tried to do to eliminate the flickering (that have not worked):
-Used each texture option for large EVT installation (lush, vurt, custom)
-Used a vanilla MO profile with only DynDOLOD and EVT (and crash fixes, SKSE, very basic fixes)
-Used the basic EVT option with Simply Bigger Trees to increase size
-Run DynDOLOD with different settings, such as testing Static LOD4 vs Billboards. Using 'Full Model' causes DynDOLOD to have a unit function error where it cannot open the trees log file because it is in use, presumably by the EVT esp, because running it without the EVT esp activated this error does not occur.
Is this flickering normal or is there a way to fix it?