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[Classic Skyrim] DynDOLOD Scripts 2.22/Binaries 2.26 LOD objects hanging around when they shouldn't


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#16 LordOfLA

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Posted 16 July 2017 - 07:31 AM

Got a bunch of

 

[07/16/2017 - 01:27:08PM] Error: Cannot call GetWorldSpace() on a None object, aborting function call
stack:
[ (E50043E8)].SHESON_DynDOLOD_LODObject.OnActivate() - "SHESON_DynDOLOD_LODObject.psc" Line 106
[07/16/2017 - 01:27:08PM] Error: Cannot call GetWorldSpace() on a None object, aborting function call

 

and 

 

[07/16/2017 - 01:27:09PM] Error: File "" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[ (E5003D10)].SHESON_DynDOLOD_LODObject.OnActivate() - "SHESON_DynDOLOD_LODObject.psc" Line 76

 

With the new script upon leaving the ragged flaggon - cistern in to riften.

 

Log up to that point at https://mega.nz/#!uR...MAwpMpLkh-bNDNM


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#17 LordOfLA

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Posted 16 July 2017 - 07:48 AM

And a more comprehensive log of the run from riften to windhelm: https://mega.nz/#!6V...jOqs0lriXocVl8Q contains errors on additional line numbers.


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#18 sheson

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Posted 16 July 2017 - 07:49 AM

Is that on a new game? There a couple changes in the script that would require a clean save /  new game.

 

Test for stuck LOD objects. I would only expects errors in Line 76, as that is using new data that does not exist in your json files yet.


Edited by sheson, 16 July 2017 - 08:04 AM.

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#19 LordOfLA

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Posted 16 July 2017 - 08:15 AM

No that was an existing save. Was just going to post that on switching to my test profile and doing the coc loop I mentioned earlier I get no errors on DynDOLOD scripts and so far no floating lod objects.

 

I'll do the clean save thing on my main profile to remove those other errors.


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#20 sheson

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Posted 16 July 2017 - 08:28 AM

That sounds encouraging. 
 
Use attached version that would fix the line 76 error for now. Should only happen near Goldenglow Estate anyways.

Attached Files


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#21 LordOfLA

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Posted 16 July 2017 - 08:39 AM

It does indeed seem encouraging. While it's not a game-breaking issue it does pull you out of the game when you have stuck lod objects.

 

Grabbed new file.


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#22 LordOfLA

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Posted 20 July 2017 - 07:49 PM

Floating lod objects are back. I'll not have time to do provide more meaningful info until the weekend, however.

 

That said save, exit to main menu, reload had things resolved for now.


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