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Official STEP Lighting Solution


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#16 rpsgc

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Posted 21 January 2013 - 02:24 PM

Agree on River wood trader. Honestly no single lighting fix is perfect yet. I know relighting sky rim is just now starting to work skylights etc so imagine it will improve over time. Its also the only one supporting dawn guard and soon hearthfire.

And exteriors.
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#17 TechAngel85

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Posted 21 January 2013 - 02:38 PM

If that's the recurring theme for ELFX then I say it can go. You didn't have any ENBs installed did you? Relighting Skyrim is definitely the best of the bunch here.

#18 Neovalen

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Posted 21 January 2013 - 02:44 PM

Relighting Skyrim is much improved and the authors are quite receptive to users. I have been using it for quite some time but haven't re-evaluated for Revisited yet but by the looks of it I'll be sticking to that.
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#19 justjr

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Posted 21 January 2013 - 02:52 PM

I have ELFX (loose files, extracted) installed with your Skyrim Revisited mods plus some others, at the bottom in the package/overwriting order, and is only overwrite 19 files, 16 from SMIM and 3 from USKP. Totally worth it. Ops, now I see already posted. I will try Relighted also. ps.: ELFX also comes with compatibles SMIM meshes, and it was updates today. And it probably is updated to USKP fixes, if not Neovalen take care of I'm sure. :)
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#20 rpsgc

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Posted 21 January 2013 - 03:39 PM

If that's the recurring theme for ELFX then I say it can go. You didn't have any ENBs installed did you? Relighting Skyrim is definitely the best of the bunch here.

No, I disabled RCRN, ENB and any ENB related mods (fog, cave darkness, etc.)


I've always preferred 'Relighting Skyrim'. It does so much with just a small file, it covers interior and exterior light sources. It doesn't overdo it and now with --JawZ-- helping NovakDalton it's going to cover all DLC and get even better.


I'll get a few more comparison screenshots in a moment. 
All these were taken inside Helgen Keep (cave):

Vanilla » Relighting Skyrim » ELFX
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Vanilla » Relighting Skyrim » ELFX
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Vanilla » Relighting Skyrim » ELFX
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#21 rpsgc

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Posted 21 January 2013 - 04:02 PM

Nightgate Inn:
Vanilla » Relighting Skyrim » ELFX

Posted ImagePosted ImagePosted Image


Sleeping Giant Inn:
Vanilla » Relighting Skyrim » ELFX

Posted ImagePosted ImagePosted Image


The Blue Palace:
Vanilla » Relighting Skyrim » ELFX

Posted ImagePosted ImagePosted Image




If you want more just say so.
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#22 z929669

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Posted 21 January 2013 - 04:20 PM

Wow... I am not impressed by any of these. They all get the lighting direction wrong in one way or another ... For ex. A fire pit only casts light up and out ... it would NOT produce a shadow on the ground

#23 justjr

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Posted 21 January 2013 - 04:28 PM

ELFX is so much better in take away most fake light and make it more believable. No one is perfect but, I see a clearly winner. Relighting looks like barely touch most lights.
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#24 TechAngel85

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Posted 21 January 2013 - 04:45 PM

Wow... I am not impressed by any of these. They all get the lighting direction wrong in one way or another ...

For ex. A fire pit only casts light up and out ... it would NOT produce a shadow on the ground

Complete agree with Z here. I don't like any of the mods in these shots. ELFX changes too much away from vanilla and if it changes enough it might go against the mandate. I don't like that they took away the candle horns.

#25 rpsgc

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Posted 21 January 2013 - 05:10 PM

Complete agree with Z here. I don't like any of the mods in these shots. ELFX changes too much away from vanilla and if it changes enough it might go against the mandate. I don't like that they took away the candle horns.

ELFX removes and/or moves candles, horns and other light fixtures in almost all locations.


Hence the hundreds or so meshes.
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#26 Korentin

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Posted 21 January 2013 - 05:17 PM

I'd suggest you consider Skyrim Shadow Striping Fix that is only concerned with fixing actual striping fixes, like the one in Breezeholm and others. Less hassle more compatibility.
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#27 z929669

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Posted 21 January 2013 - 08:31 PM

These are lighting source modifications, not shadow fixes necessarily ... although that could benefit. Vanilla gets a lot wrong, and all of these "fix" mods do some things very well, but they all make some undesirable changes too. I think that we need to wait for these to evolve to the next level before pursuing, hence the testing should apply to the next release (i.e., plenty of time)

#28 rpsgc

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Posted 21 January 2013 - 08:39 PM

'Relighting Skyrim - Dawnguard' (I'm not sure about the regular version) fixes shadow striping.
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#29 Korentin

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Posted 21 January 2013 - 08:55 PM

My point is that since in my experience these lighting overhauls have alot of problems still you shouldn't include any of them but consider at least include striping fixing since its one of the more obvious "bugs" and the mod I mentioned doesn't seem to have any real downsides that I've noticed so far. Shadow striping fix plays nicely and compliments ENBs and weather/lighting overhauls like CoT/RCRN/RLwC. These all in some degree improves lighting in their own way except that none of them fixes the actual striping.
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#30 Salvador

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Posted 21 January 2013 - 08:56 PM

You probably don't want to hear this, but what about More Dynamic shadows with stryping fixed? I know it is not available on the nexus. PuuLoo recently updated the mod, and claims all probems with it are solved. Would like to know if this is true. He gets some nice responses on the work as well. Since he keeps true to the vanilla lighting style, might be worth giving it a try, Dawnguard compatible as well. It is not compatible with Heartfire though, and no exteriors. I like Enhanced Lights and FX best from the screens (and in game). Would love to be able to mix it with VELF, as VELF does exterior placement proper. For some reason, I don't like Relighting Skyrim, but havn't tried it ingame yet. Although it is not mentioned Claralux is too bright in my opinion and adds too many lights. I have no idea about OLSE, does it work well without ENB as well? I am not using ENB at the moment. Becasue the problem on some of the screens is the brightnes that RS has, The inns for example, seem to be night time in both vanilla and ELFX but daytime in RS? Would be good if the brightness goes down, as with OLSE.
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