Jump to content


Photo

XEdit and master files


  • Please log in to reply
1 reply to this topic

#1 bitdman

bitdman

    Thane

  • Members
  • PipPipPipPipPipPip
  • 351 posts

Posted 24 July 2017 - 06:08 PM

When I run xedit (Fallout 4 Edit) Should the fallout 4 ESM and the DLC's box be checked? I ask because some are and some aren't by default and I run this after LOOT whenever I add another mod.


  • 0

#2 TechAngel85

TechAngel85

    Akatosh

  • Administrators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 12,051 posts

Posted 24 July 2017 - 09:19 PM

Even if they're unchecked, xEdit will load the masters of the plugins with it. The base game is always a master so it will always be loaded. The DLC will be loaded, if they are a required master. So in a way xEdit is a bit dummy proof in that regard. There are still situations of authors not adding masters which they've meant to (not all record forwards require masters to be added). That sort of thing mainly shows up in author-provided patches and not main plugins, though. The cases are few too, but it can happen.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users