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0 animations included with FNIS and MO2.


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#1 Boge

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Posted 27 July 2017 - 09:51 AM

FNIS Behavior V7.0   7/27/2017 8:46:43 AM
Skyrim SE: 1.4.2.0 - C:\SSD Games\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)
 
Skeleton(hkx) female: Default (99 bones)   male: Default (99 bones)
Patch: "SKELETON Arm Fix" 
 
Reading FNISBase V7.0 ...
 
All Anim Lists scanned. Generating Behavior Files ...
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0
 
Creature Pack not installed
 
 0 animations for 1 mods successfully included (character)

 

That's the message I get at the bottom of FNIS.  I'm using beta 7.0.  I'm using Immersive Animations, Pretty Combat Animations, and XMP32MSSE.  I'm using it the same way I was with Oldrim and MO.  It just doesn't want to work with MO2.  I can see now why the mod author gave up on it.

 

I have the required software, like .net.  I'm running MO2 as administrator.  I'm running FNIS through MO2, of course.

 

Any suggestions?


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#2 Freso

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Posted 27 July 2017 - 10:06 AM

What version of MO2? What Windows version?

Here are a couple of the workarounds I'm finding myself using with MO2:
1) For LOOT, it just won't launch if I run directly from MO2, but it will run fine if I make an MO2 shortcut and launch LOOT through that. Try that.
2) For f4se_launcher.exe, I can't get it to launch properly with MO 2.0.8.x - it does run fine if run from MO 2.0.7's interface though (but not if I make an MO 2.0.7 shortcut). So try using another version. (If you're on 2.0.7, try 2.0.8.x. If you're on 2.0.8.x, try 2.0.7.)

The 2.0.7 version can be gotten from Tannin's GitHub: https://github.com/T...anizer/releases
2.0.8.x can be gotten from Nexus or LePresidente's GitHub: https://github.com/L...anizer/releases
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#3 GrantSP

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Posted 27 July 2017 - 05:41 PM

Sorry, no idea. I've not played SSE at all and rarely installed any mods using MO2 for SSE.

 

I have though tried FNIS and XPMS32 and I get the same result as yourself: nothing is listed in the tool.

 

Sadly this reinforces my view that MO2 for Skyrim is dead and buried.

 

ps. @fore gave up on MO long before this became an issue and certainly long before MO2 started to be an option. (Which it isn't IMHO.)



#4 Boge

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Posted 28 July 2017 - 09:14 PM

MO2 version 2.0.8.3

 

Version 2.0.7 won't recognize the exe file.

 

Everything else works fine, Wrye bash, Loot.  It crashes often, but works fine.

 

Is there a work around I can do to get the animations to work?  I really like Mod Organizer and don't think I can adapt to NMM right now.


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#5 Freso

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Posted 29 July 2017 - 05:16 AM

Version 2.0.7 won't recognize the exe file.


What .exe file won't it recognise? Did you try running it both directly from the interface as well as making a shortcut for it and run it through that? (Also, you can have 2.0.7 and 2.0.8.x installed side-by-side, you don't have to use one or the other.)
 

long before MO2 started to be an option. (Which it isn't IMHO.)


Funny thing is, I just can't see anything else as an option without the virtualisation features that MO(2) has, so if MO(2) is not an option, that means there are no options at all. Sad.

Either way, saying it's not an option isn't helping Boge get it working. No one's claiming that MO2 is a polished program yet. Everywhere it's up for download it specifically says that the release "is for testers only." If you're not willing to put up with a bit of tinkering, then yes, don't use it, but if you are, then this here place is as fine as any to get help with said tinkering. (And said tinkering is much less pain than not having the virtualised file system.)
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#6 GrantSP

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Posted 29 July 2017 - 05:29 PM

@Freso That's correct, here is the place to ask but as I said I have no satisfying workaround. The only thing I'd do to try and get it to work is install the animation mods and FNIS manually and then run it but that defeats the whole purpose of the VFS, which as you correctly mentioned is the selling point of MO/MO2.



#7 Boge

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Posted 30 July 2017 - 11:05 PM

I run 2.0.7 and it shows Fallout 4, but nothing else.  So I choose to search for a program, select the Skyrim Special Edition folder where the exe is located and it says ERROR No game identified in "C:/SSD Games/SteamLibrary/steamapps/common/Skyrim Special Edition." The directory is required to contain the game binary and it's launcher.

 

I tried manually installing FNIS, XMP32SE, and my animations to the data directory and running FNIS, but it does the same thing,  0 animations for 1 mods successfully included (character)

 

I don't really know what you mean by make a shortcut.


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#8 Boge

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Posted 30 July 2017 - 11:24 PM

I installed NMM along with XPM32SE, FNIS, and Pretty Combat Animations.  Same result through NMM.  0 animations for 1 mods successfully included (character).

 

I quit.  Guess I have a female character that runs like she has a sausage between her legs.  Thanks Bethesda!


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#9 spaceoden

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Posted 09 September 2017 - 08:15 PM

Are you using sse anims? The animation format changed in sse. Read this: https://afkmods.igua...rd-mods-to-sse/


Edited by spaceoden, 09 September 2017 - 08:22 PM.

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#10 spaceoden

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Posted 13 September 2017 - 12:43 PM

Ah yeah, tried this with the sse version of blocking animation pack. Same problem. 0 anims for 1 mod.


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