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Merge Plugins Fallout 4

newb help merge plugins

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#1 blackandwhite88

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Posted 03 August 2017 - 10:34 PM

I apologize if this has already been covered, but I'm relatively new to modding and I've been following the Merge Plugins Tutorial on youtube in an attempt to reduce my list of 260 plugins for Fallout 4. I love all the mods I've been using and already sacrificed more than I wish. I'm attempting to use the Gamer Poets tutorial to accomplish and Michael of Gamer Poets suggested I look here for the answer. I'm trying to set up the Merge Plugins tool and I'm stuck on the integrations tab. I've selected "detect integrations" and the only path that is detected is the compiler. the other two are blank and I'm not sure if I'm doing any of this right. Attempting to do this with Fallout 4, if that makes a difference. Any assistance would be greatly appreciated. I'll give you caps.


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#2 Mator

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Posted 03 August 2017 - 11:17 PM

Do you have Champollion installed?  Are you using MO?  If MO isn't autodetected, you can browse for the path by clicking the folder icon by it.


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#3 GSDFan

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Posted 04 August 2017 - 05:49 AM

If you use MO, MO needs to be run is portable mode.



#4 blackandwhite88

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Posted 04 August 2017 - 09:50 AM

I'm using NMM. And I don't have Champollion installed, so I assume that should be my next step. 


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#5 Mator

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Posted 04 August 2017 - 02:19 PM

In that case, I'd highly recommend you re-watch GamerPoet's videos and/or read the documentation included with Merge Plugins.  Setting up integration is covered pretty thoroughly in both locations, and both talk about setting up champollion.


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#6 blackandwhite88

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Posted 04 August 2017 - 03:50 PM

What happens if I'm missing Base.zip?


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#7 Mator

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Posted 05 August 2017 - 12:13 PM

What happens if I'm missing Base.zip?

I don't know what Base.zip is.  My only guess is you're referring to the scripts.rar archive for Fallout 4?  Try re-downloading the GECK and see if that gets it.  You'll be looking for the Institute_Papyrus_Flags.flg file for Fallout 4.


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#8 H3xx

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Posted 10 October 2017 - 12:02 PM

I don't know what Base.zip is.  My only guess is you're referring to the scripts.rar archive for Fallout 4?  Try re-downloading the GECK and see if that gets it.  You'll be looking for the Institute_Papyrus_Flags.flg file for Fallout 4.

Fallout4 doesn't have scripts.rar, it has Base.zip. As far as I know, they both function the same way... But Merge Plugins is crashing whenever I try to select it... Should I just unzip it and repack it as a .rar file?


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#9 Mator

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Posted 21 October 2017 - 11:40 AM

Fallout4 doesn't have scripts.rar, it has Base.zip. As far as I know, they both function the same way... But Merge Plugins is crashing whenever I try to select it... Should I just unzip it and repack it as a .rar file?

You don't select the archive from merge plugins, you extract it then select the .flg file in the Scripts\Source folder, per the instructions in the docs and GP's video.


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#10 H3xx

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Posted 21 October 2017 - 01:47 PM

You don't select the archive from merge plugins, you extract it then select the .flg file in the Scripts\Source folder, per the instructions in the docs and GP's video.

Found it and set it. Now it seems to not want to play nicely with MO. Which isn't surprising as almost nothing else likes playing nicely with MO, despite how useful it is. I'm gonna take a break before I tear my hair out and try with NMM afterwards. Thanks for your help.


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