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All executables recognizing mods except for SKSE itself.


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#16 lued123

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Posted 07 August 2017 - 01:53 PM

Well I guess I'm glad it wasn't my fault? I didn't know Microsoft was trying to fix the DX9 thing. If I had, I probably would have tried a rollback before I nuked MO. Sorry for wasting all that time and forum space, everyone.


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#17 lued123

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Posted 14 September 2017 - 06:09 PM

The changelog for build 16288 includes the following:

We fixed an issue resulting in Mod Organizer no longer load mods into Skyrim in recent flights.

Now, I don't love their grammar, but it seems like they heard us. Note that 16288 is currently fast ring only though.


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