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Dynamic Distant Objects LOD - DynDOLOD 2.43

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#181 Chack321

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Posted 12 July 2018 - 05:29 AM

I'm trying to run DynDOLOD for my Oldrim and I get this error:

 

[00:01:35.010] Building reference info to verify if base records with missing models are used
[00:01:40.632] Missing models were ignored by DynDOLOD.
[00:01:40.643] Below is a list of base records with missing models which are used by references:
[00:01:40.653] BSAssets.esm BSKGKBjungletreenew12v2 [TREE:07600966]
[00:01:40.663] BSAssets.esm BSKGKBjungletreenew12v2maple [TREE:0760096B]
[00:01:40.674] BSAssets.esm BSKGKBjungletreenew13v2 [TREE:07600971]
[00:01:40.683] BSAssets.esm BSKGKBjungletreenew13v2red [TREE:07600979]
[00:01:40.693] BSAssets.esm BSKGKBjungletreenew14v2maple [TREE:07600981]
[00:01:40.702] BSAssets.esm BSKGKBjungletreenew14v2red [TREE:07600984]
[00:01:40.711] BSAssets.esm BSKGKBjungletreenew15v2 [TREE:076009D3]
[00:01:40.721] BSAssets.esm BSKGKBjungletreenew15v2maple [TREE:076009D8]
[00:01:40.730] BSAssets.esm BSKGKBjungletreenew16v2 [TREE:076009DE]
[00:01:40.738] BSAssets.esm BSKGKBjungletreenew16v2maple [TREE:076009E3]
[00:01:40.748] BSAssets.esm BSKGKBjungletreenew17v2 [TREE:076009E9]
[00:01:40.758] BSAssets.esm BSKGKBjungletreenew17v2maple [TREE:076009EE]
[00:01:40.767] BSAssets.esm BSKGKBjungletreenew18v2maple [TREE:076009F9]
[00:01:40.775] BSAssets.esm BSKGKBjungletreenew19v2 [TREE:076009FF]
[00:01:40.784] BSAssets.esm BSKGKBjungletreenew20v2maple [TREE:07600A0F]
[00:01:40.792] BSAssets.esm BSKGKBjungletreenew21red [TREE:07600A1A]
[00:01:40.800] BSAssets.esm BSKGKBjungletreenew10v2maple [TREE:07600A74]
[00:01:40.808] BSAssets.esm BSKGKBtreeaspenlog1 [TREE:07600ABA]
[00:01:40.816] BSAssets.esm BSKTreeOakAncientForest01 [TREE:07600AE6]
[00:01:40.823] BSHeartland.esm CYRDirtCliffsAnimalDen02HeartlandsGrass01 [STAT:08063AB3]
[00:01:40.831] BSAssets.esm BSKTreeWhiteOakForest01 [TREE:07601086]
[00:01:40.838] BSAssets.esm bskgkbPine2 [TREE:076011CE]
[00:01:40.845] BSHeartland.esm CYRTreeMaple04 [TREE:08068BAA]
[00:01:40.852] BSHeartland.esm CYRTreeSeaBuckthorn01 [TREE:08071A7B]
[00:01:40.859] BSHeartland.esm CYRTreeCrowsWoodTree01 [TREE:0807F2DD]
[00:01:40.865] BSHeartland.esm CYRTreeCrowsWoodTree02 [TREE:0807F2DE]
[00:01:40.872] BSHeartland.esm CYRTreeCrowsWoodTree03 [TREE:0807F2DF]
[00:01:40.878] BSHeartland.esm CYRTreeCrowsWoodTree04 [TREE:0807F2E0]
[00:01:40.885] BSHeartland.esm CYRTreeCrowsWoodTree05 [TREE:0807F2E1]
[00:01:40.891] BSHeartland.esm CYRTreeCrowsWoodTree06 [TREE:0807F2E2]
[00:01:40.897] BSHeartland.esm CYRTreeCrowsWoodTree07 [TREE:0807F2E3]
[00:01:40.903] BS_DLC_patch.esp BSKBYOHTreeFloraColumbine01 "Columbine" [TREE:0B00B995]
[00:01:40.909] BS_DLC_patch.esp BSBYOHEdjefloracabbagered01 "Red Cabbage" [TREE:0B00B997]
[00:01:40.915] BS_DLC_patch.esp BSKBYOHTreeFloraFlaxYellow01 "Yellow Flax" [TREE:0B00B9C8]
[00:01:40.921]
[00:01:40.927] References using base records with missing models can cause CTD.
[00:01:40.933]
[00:01:40.939] (1) Verify that all required BSA files are loaded.
[00:01:40.945] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe.
[00:01:40.951] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename.
[00:01:40.957]
[00:01:40.963] (2) Install the missing nif and generate LOD again if LOD for this object is desired.
[00:01:40.969]
[00:01:40.975]
[00:01:40.996]
[00:01:40.996] Exception in unit userscript line 307: Cannot create file "C:\Program Files (x86)\Steam\steamapps\common\Skyrim\DynDOLOD\Edit
 
Scripts\Export\LODGen_TES5_Tamriel.txt". The process cannot access the file because it is being used by another process
 
 
Unchecking the Bruma worldspace returns the same error. No idea what else to do.
 
 
the weird thing is that it has worked before. I just uninstalled Undeath and wanted to run dyndolod again so it doesn't have it as a master.

Edited by Greg, 12 July 2018 - 04:58 PM.
Added spoiler tags

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#182 Chack321

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Posted 12 July 2018 - 07:29 AM

What the hell. I just kept running it. Like a dozen times or so and eventually this happened:

 

[00:08:15.243] Building reference info to verify if base records with missing models are used
[00:08:21.076] Missing models were ignored by DynDOLOD.
[00:08:21.083] Below is a list of base records with missing models which are used by references:
[00:08:21.089] BSAssets.esm BSKGKBjungletreenew12v2 [TREE:07600966]
[00:08:21.095] BSAssets.esm BSKGKBjungletreenew12v2maple [TREE:0760096B]
[00:08:21.101] BSAssets.esm BSKGKBjungletreenew13v2 [TREE:07600971]
[00:08:21.107] BSAssets.esm BSKGKBjungletreenew13v2red [TREE:07600979]
[00:08:21.113] BSAssets.esm BSKGKBjungletreenew14v2maple [TREE:07600981]
[00:08:21.120] BSAssets.esm BSKGKBjungletreenew14v2red [TREE:07600984]
[00:08:21.126] BSAssets.esm BSKGKBjungletreenew15v2 [TREE:076009D3]
[00:08:21.132] BSAssets.esm BSKGKBjungletreenew15v2maple [TREE:076009D8]
[00:08:21.138] BSAssets.esm BSKGKBjungletreenew16v2 [TREE:076009DE]
[00:08:21.144] BSAssets.esm BSKGKBjungletreenew16v2maple [TREE:076009E3]
[00:08:21.150] BSAssets.esm BSKGKBjungletreenew17v2 [TREE:076009E9]
[00:08:21.156] BSAssets.esm BSKGKBjungletreenew17v2maple [TREE:076009EE]
[00:08:21.162] BSAssets.esm BSKGKBjungletreenew18v2maple [TREE:076009F9]
[00:08:21.168] BSAssets.esm BSKGKBjungletreenew19v2 [TREE:076009FF]
[00:08:21.174] BSAssets.esm BSKGKBjungletreenew20v2maple [TREE:07600A0F]
[00:08:21.181] BSAssets.esm BSKGKBjungletreenew21red [TREE:07600A1A]
[00:08:21.187] BSAssets.esm BSKGKBjungletreenew10v2maple [TREE:07600A74]
[00:08:21.193] BSAssets.esm BSKGKBtreeaspenlog1 [TREE:07600ABA]
[00:08:21.199] BSAssets.esm BSKTreeOakAncientForest01 [TREE:07600AE6]
[00:08:21.205] BSHeartland.esm CYRDirtCliffsAnimalDen02HeartlandsGrass01 [STAT:08063AB3]
[00:08:21.211] BSAssets.esm BSKTreeWhiteOakForest01 [TREE:07601086]
[00:08:21.217] BSAssets.esm bskgkbPine2 [TREE:076011CE]
[00:08:21.223] BSHeartland.esm CYRTreeMaple04 [TREE:08068BAA]
[00:08:21.229] BSHeartland.esm CYRTreeSeaBuckthorn01 [TREE:08071A7B]
[00:08:21.235] BSHeartland.esm CYRTreeCrowsWoodTree01 [TREE:0807F2DD]
[00:08:21.241] BSHeartland.esm CYRTreeCrowsWoodTree02 [TREE:0807F2DE]
[00:08:21.247] BSHeartland.esm CYRTreeCrowsWoodTree03 [TREE:0807F2DF]
[00:08:21.254] BSHeartland.esm CYRTreeCrowsWoodTree04 [TREE:0807F2E0]
[00:08:21.260] BSHeartland.esm CYRTreeCrowsWoodTree05 [TREE:0807F2E1]
[00:08:21.266] BSHeartland.esm CYRTreeCrowsWoodTree06 [TREE:0807F2E2]
[00:08:21.273] BSHeartland.esm CYRTreeCrowsWoodTree07 [TREE:0807F2E3]
[00:08:21.279] BS_DLC_patch.esp BSKBYOHTreeFloraColumbine01 "Columbine" [TREE:0B00B995]
[00:08:21.285] BS_DLC_patch.esp BSBYOHEdjefloracabbagered01 "Red Cabbage" [TREE:0B00B997]
[00:08:21.291] BS_DLC_patch.esp BSKBYOHTreeFloraFlaxYellow01 "Yellow Flax" [TREE:0B00B9C8]
[00:08:21.297]
[00:08:21.303] References using base records with missing models can cause CTD.
[00:08:21.309]
[00:08:21.315] (1) Verify that all required BSA files are loaded.
[00:08:21.321] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe.
[00:08:21.328] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename.
[00:08:21.334]
[00:08:21.340] (2) Install the missing nif and generate LOD again if LOD for this object is desired.
[00:08:21.346]
[00:08:21.352]
[00:08:21.451] LODGen.exe for Tamriel completed succesfully
[00:08:21.458] LODGen.exe for DLC2SolstheimWorld completed succesfully
[00:08:21.465] LODGen.exe for MarkarthWorld completed succesfully
[00:08:21.472] LODGen.exe for DLC01SoulCairn completed succesfully
[00:08:21.478] LODGen.exe for DLC2ApocryphaWorld completed succesfully
[00:08:21.485] LODGen.exe for SkuldafnWorld completed succesfully
[00:08:21.491] LODGen.exe for Sovngarde completed succesfully
[00:08:21.497] LODGen.exe for DeepwoodRedoubtWorld completed succesfully
[00:08:21.504] LODGen.exe for DLC1HunterHQWorld completed succesfully
[00:08:21.511] LODGen.exe for Blackreach completed succesfully
[00:08:21.518] LODGen.exe for DLC01FalmerValley completed succesfully
[00:08:21.524] LODGen.exe for JaphetsFollyWorld completed succesfully
[00:08:21.530] LODGen.exe for LabyrinthianMazeWorld completed succesfully
[00:08:21.537]
[00:08:21.542]
[00:08:21.548] DynDOLOD Worlds completed successfully.
 
 
I guess it's done?!?

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#183 sheson

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Posted 12 July 2018 - 07:33 AM

I'm trying to run DynDOLOD for my Oldrim and I get this error:

[00:01:40.996] Exception in unit userscript line 307: Cannot create file "C:\Program Files (x86)\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\Export\LODGen_TES5_Tamriel.txt". The process cannot access the file because it is being used by another process
 
 
Unchecking the Bruma worldspace returns the same error. No idea what else to do.
 
 
the weird thing is that it has worked before. I just uninstalled Undeath and wanted to run dyndolod again so it doesn't have it as a master.


Not sure why you believe Bruma is causing a problem? Look closely at your log what the error is: The LODGen_TES5_Tamriel.txt file is being blocked by another process. Only run one DynDOLOD process at a time.

Edited by sheson, 12 July 2018 - 07:33 AM.

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#184 Chack321

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Posted 12 July 2018 - 09:21 AM

Not sure why you believe Bruma is causing a problem? Look closely at your log what the error is: The LODGen_TES5_Tamriel.txt file is being blocked by another process. Only run one DynDOLOD process at a time.

Because the files it mentioned before Dyndolod stopped working were all from Bruma. That's why I copied all those lines. I see now that those lines have nothing to do with the error.

 

But I was only running one DynDOLOD process. 

 

Even after restarting my PC and then only opening mod manager to run dyndolod once it would still return that error and stop.  No clue why it worked after I just tried again and again.


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#185 sheson

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Posted 12 July 2018 - 10:33 AM

Because the files it mentioned before Dyndolod stopped working were all from Bruma. That's why I copied all those lines. I see now that those lines have nothing to do with the error.
 
But I was only running one DynDOLOD process. 
 
Even after restarting my PC and then only opening mod manager to run dyndolod once it would still return that error and stop.  No clue why it worked after I just tried again and again.


The installation instructions also say to not install DynDOLOD into special windows folders like Program Files x86 or into game folder, because of UAC or anti virus - which are also other processes that can block access to files/folders. Running as admin may help go around such problems.

If it went through eventually, nothing was preventing DynDOLOD from creating files anymore and all should be fine.
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#186 Chack321

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Posted 12 July 2018 - 11:19 AM

The installation instructions also say to not install DynDOLOD into special windows folders like Program Files x86 or into game folder, because of UAC or anti virus - which are also other processes that can block access to files/folders. Running as admin may help go around such problems.

If it went through eventually, nothing was preventing DynDOLOD from creating files anymore and all should be fine.

I did set it up to run as admin.

 

And yes it did go through. And I just tried it again just to see if it would work and it worked again. Thanks for your help!


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#187 GlassWizzard

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Posted 15 July 2018 - 06:13 AM

I followed the step guide but this program gave me this error: "Duplicate FormID [00023775] in file [74] DynDOLOD.esp."
 
 
In Mod Ordganizer mod 74 is ExplosiveBoltsVisualized (not hex) in TES5edit mod 74 (hex) is dual sheath redux.
 
Neither have errors after being scanned in TES5Edit and I don't have a DynDOLOD.esp file so I'm at a complete loss for what to do or what has an error.
 
What can I do?
 
Here are the errors it did find (or what look like errors to me):
 
Here is the output of Skyrim.esm which is too large to post here.
 
 
[00:00] Checking for Errors in [72] STEP Extended Patch.esp
[00:00] BYOHHouse1Falkreath "Lakeview Manor" [CELL:03002FEC]
[00:00]     CELL \ LTMP - Lighting Template -> [19001D8A] < Error: Could not be resolved >
[00:00]     CELL \ XCIM - Image Space -> [19007212] < Error: Could not be resolved >
[00:00] Checking for Errors in [60] WetandCold.esp
[00:02] _WetApplyGearColdQuest [QUST:600BAA2C]
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_WetApplyGearColdQuest [QUST:600BAA2C]">
[00:00] Checking for Errors in [0D] Cutting Room Floor.esp
[00:01] WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5]">
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5]">
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5]">
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5]">
[00:00] Checking for Errors in [04] Dragonborn.esm
[00:00] MGRSummonDremoraCOPY0000 "Summon Unbound Dremora" [SPEL:0010E38C]
[00:00]     SPEL -> Record marked as deleted but contains: Editor ID, Object Bounds, Name, Menu Display Object, Equipment Type, Description, Data, Effects
[00:02] DLC2ApocryphaWeatherNew [WTHR:04034CFB]
[00:02]     WTHR \ Sounds \ SNAM - Sound \ Sound -> [020FB625] < Error: Could not be resolved >
[00:02] DLC2ApocryphaWeather [WTHR:0401DFF5]
[00:02]     WTHR \ Sounds \ SNAM - Sound \ Sound -> [030FB625] < Error: Could not be resolved >
[00:24] [INFO:000CEFBE] (in GRUP Topic Children of [DIAL:000CEFBA])
[00:24]     INFO -> Record marked as deleted but contains: Response flags, Previous INFO
[00:25] [INFO:0402A70A] ('Well you know it as well as I do. Raven Rock Mine wasn't empty at all... it's still rich in ebony ore.' in GRUP Topic Children of DLC2DDRCresciusTLImperialBranchTopic01 "Ridiculous? Why?" [DIAL:04024768])
[00:25]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC2RR03 "The Final Descent" [QUST:04018B15]">
[00:25] [INFO:0402477F] ('Solsthiem is still rich in ebony ore. I know there's more down there... I can smell it.' in GRUP Topic Children of DLC2DDRCresciusTLImperialBranchTopic01 "Ridiculous? Why?" [DIAL:04024768])
[00:25]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC2RR03 "The Final Descent" [QUST:04018B15]">
[00:29] BloodDecalPlaceExplosion [EXPL:000F3A8C]
[00:29]     EXPL -> Record marked as deleted but contains: Editor ID, Object Bounds, Model, Data
[00:30] All Done!
[00:00] Checking for Errors in [03] HearthFires.esm
[00:06] WIChangeLocationNode [SMBN:000A39C6]
[00:06]     SMBN \ SNAM - Child  -> [010162A0] < Error: Could not be resolved >
[00:06] All Done!
[00:00] Checking for Errors in [02] Dawnguard.esm
[00:00] DLC1VampireLordBlocker [ACTI:02014760]
[00:00]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0307B5B9] < Error: Could not be resolved >
[00:01] DA13VineCeiling01NoCol [STAT:000BD6A5]
[00:01]     STAT -> Record marked as deleted but contains: Editor ID, Object Bounds, Model, Direction Material
[00:02] SoulCairnAurora [WTHR:0200959F]
[00:02]     WTHR \ Sounds \ SNAM - Sound \ Sound -> [01007011] < Error: Could not be resolved >
[00:02] DLC1Eclipse [WTHR:02006AEC]
[00:02]     WTHR \ Sounds \ SNAM - Sound \ Sound -> [0201DF89] < Error: Could not be resolved >
[00:02]     WTHR \ Sounds \ SNAM - Sound \ Sound -> [0201DF8C] < Error: Could not be resolved >
[00:07] [REFR:02013821] (places NorDoorSmLoad02HiddenMinUse "Iron Door" [DOOR:000988DF] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 43,-13)
[00:07]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00079A5A] (in GRUP Cell Temporary Children of [CELL:0000BB64] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-13))">
[00:12] [REFR:02015DC3] (places sc_towerfloatingrocks02 [STAT:02010BAD] in GRUP Cell Temporary Children of DLC01SoulCairnCraterKeeper [CELL:02002C75] (in DLC01SoulCairn "Soul Cairn" [WRLD:02001408] at 6,3))
[00:12]     REFR \ XATR - Attach Ref -> [02006718] < Error: Could not be resolved >
[00:12] [REFR:02015DC8] (places FXSmokeWispsLg2x1Adjust [MSTT:0001643B] in GRUP Cell Temporary Children of DLC01SoulCairnCraterKeeper [CELL:02002C75] (in DLC01SoulCairn "Soul Cairn" [WRLD:02001408] at 6,3))
[00:12]     REFR \ XATR - Attach Ref -> [02006718] < Error: Could not be resolved >
[00:12] [REFR:02015DCA] (places sc_towerfloatingrocks03 [STAT:02010BAE] in GRUP Cell Temporary Children of DLC01SoulCairnCraterKeeper [CELL:02002C75] (in DLC01SoulCairn "Soul Cairn" [WRLD:02001408] at 6,3))
[00:12]     REFR \ XATR - Attach Ref -> [02006718] < Error: Could not be resolved >
[00:14] [INFO:02002B0A] ('You must help me find my Arvak. He doesn't deserve to be in a place like this!' in GRUP Topic Children of DLC1SCHorseQuestBranchTopic [DIAL:02002B07])
[00:14]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:15] [INFO:02013FDC] (in GRUP Topic Children of [DIAL:02004DCA])
[00:15]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC1VQ01 "Awakening" [QUST:0200352A]">
[00:15] [INFO:02013FDD] (in GRUP Topic Children of [DIAL:02004DCA])
[00:15]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC1VQ01 "Awakening" [QUST:0200352A]">
[00:15] [INFO:02013FDF] (in GRUP Topic Children of [DIAL:02004DCA])
[00:15]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC1VQ01 "Awakening" [QUST:0200352A]">
[00:15] [INFO:02006AE4] ('Ah, my rescuer! It's good to see you again.' in GRUP Topic Children of DLC1VQ03HunterDexionStage100Topic1 "Glad you made it here safely, Dexion." [DIAL:020069DD])
[00:15]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC1VQ03Hunter "Prophet" [QUST:020098CB]">
[00:17] [INFO:02019081] (in GRUP Topic Children of [DIAL:02015BF2])
[00:17]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC1VQ01 "Awakening" [QUST:0200352A]">
[00:17] [INFO:02019082] (in GRUP Topic Children of [DIAL:02015BF2])
[00:17]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC1VQ01 "Awakening" [QUST:0200352A]">
[00:17] [INFO:02019083] (in GRUP Topic Children of [DIAL:02015BF2])
[00:17]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC1VQ01 "Awakening" [QUST:0200352A]">
[00:18] DLC1TolanSharedHello1 [INFO:0201A1B8] ('Someday, we'll rebuild the Hall of the Vigilant. Mark my words, I'll see it done before they put me in the ground.' in GRUP Topic Children of DLC1VQ01Shared [DIAL:02019A26])
[00:18]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC1VQ01 "Awakening" [QUST:0200352A]">
[00:18] DLC1TolanHello2 [INFO:0201A1B9] ('Vampires are worse than Daedra. I wish we Vigilants had taken them more seriously while we we had the chance.' in GRUP Topic Children of DLC1VQ01Shared [DIAL:02019A26])
[00:18]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC1VQ01 "Awakening" [QUST:0200352A]">
[00:18] DLC1TolanSharedHellos3 [INFO:0201A1BA] ('One thing about living in Skyrim I could never stomach... all the damn vampires!' in GRUP Topic Children of DLC1VQ01Shared [DIAL:02019A26])
[00:18]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC1VQ01 "Awakening" [QUST:0200352A]">
[00:18] DLC1TolanSharedHellos4 [INFO:0201A1BB] ('There will be time to honor the fallen later. For now, we've got to put a stop to these vampires.' in GRUP Topic Children of DLC1VQ01Shared [DIAL:02019A26])
[00:18]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC1VQ01 "Awakening" [QUST:0200352A]">
[00:18] DLC1TolanSharedGoodbyes1 [INFO:0201A1BC] ('Stendarr watch over you.' in GRUP Topic Children of DLC1VQ01Shared [DIAL:02019A26])
[00:18]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC1VQ01 "Awakening" [QUST:0200352A]">
[00:18] DLC1TolanSharedGoodbyes2 [INFO:0201A1BD] ('Thanks again for saving my life.' in GRUP Topic Children of DLC1VQ01Shared [DIAL:02019A26])
[00:18]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "DLC1VQ01 "Awakening" [QUST:0200352A]">
[00:18] [INFO:0201A675] ('Begone! You're not welcome here!' in GRUP Topic Children of DLC1VQCastleGuardTopic1 [DIAL:0201A66E])
[00:18]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #1 -> <Warning: Quest Alias not found in "DLC1VQCastleGuard [QUST:0201A415]">
[00:21] DLC1WE07GroupMovement [PACK:020041FF]
[00:21]     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Quest Alias not found in "DLC1WE07 "SPECIAL ATTACK: Vampires vs Player Dawnguard" [QUST:020041FE]">
[00:21]     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Quest Alias not found in "DLC1WE07 "SPECIAL ATTACK: Vampires vs Player Dawnguard" [QUST:020041FE]">
[00:21] DLC1WE01GroupMovement [PACK:0200876F]
[00:21]     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Quest Alias not found in "DLC1WE01 "Werewolves" [QUST:0200876E]">
[00:21] DLC1WE01SandboxPostEncounter [PACK:02008770]
[00:21]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> <Warning: Quest Alias not found in "DLC1WE01 "Werewolves" [QUST:0200876E]">
[00:00] Checking for Errors in [01] Update.esm
[00:01] [INFO:000DA25A] ('No doubt requesting to garrison his men in my castle. How many times must I deny him?' in GRUP Topic Children of CW03BalgruufTopic "I have an important message for you." [DIAL:000DA228])
[00:01]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "CW03 "Message to Whiterun" [QUST:000D661C]">
[00:01] [INFO:000E40AD] ('Did he now? The man is persistent, I'll give him that.' in GRUP Topic Children of CW03BalgruufTopic "I have an important message for you." [DIAL:000DA228])
[00:01]     INFO \ Conditions \ Condition \ CTDA -  \ Parameter #2 -> <Warning: Quest Stage not found in "CW03 "Message to Whiterun" [QUST:000D661C]">
[00:00] Checking for Errors in [03] HearthFires.esm
[00:06] WIChangeLocationNode [SMBN:000A39C6]
[00:06]     SMBN \ SNAM - Child  -> [010162A0] < Error: Could not be resolved >

Edited by GlassWizzard, 15 July 2018 - 06:15 AM.

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#188 sheson

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Posted 15 July 2018 - 06:31 AM

The plugin at load order 74 at the time of the error is DynDOLOD.esp. The error message prints the name of the plugin at load order 74 right in the message.

The error typically happens in DynDOLOD.esp because the data with the error was copied from another plugin into DynDOLOD.esp.

You uploaded a log from TexGen instead of a log from DynDOLOD, so not much to deduct from that. But use latest version 2.41 and do not install DynDOLOD into special windows folders (c:\users\... which contains Desktop is a special window folder)

Fix errors in all plugins. Especially <Error: Could not be resolved>. Ignore errors in Vanilla+DLC obviously.

Typically this error is caused by a broken bashed patch.

Edited by sheson, 15 July 2018 - 06:36 AM.

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#189 GlassWizzard

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Posted 15 July 2018 - 08:56 AM

But I don't have a DynDOLOD.esp file, so how can there be an error in it?

 

I will delete all the <Error: Could not be resolved> references in STEP Extended Patch, WetAndCold, and Cutting Room Floor. Then I'll run the program again and if it doesn't work I'll post the correct log (sorry about that).


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#190 sheson

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Posted 15 July 2018 - 09:11 AM

But I don't have a DynDOLOD.esp file, so how can there be an error in it?


When generating LOD with DynDOLOD.exe, one of the first things it does is to create the DynDOLOD.esp. The log shows something like "Creating new DynDOLOD.esp".
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#191 GlassWizzard

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Posted 15 July 2018 - 09:13 AM

When generating LOD with DynDOLOD.exe, one of the first things it does is to create the DynDOLOD.esp. The log shows something like "Creating new DynDOLOD.esp".

I've looked through my list and there is definitely no esp file by that name.


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#192 sheson

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Posted 15 July 2018 - 09:22 AM

I've looked through my list and there is definitely no esp file by that name.


If there was an exception when generating LOD, new or updated plugins will not be saved. The creation of the new plugin happens "in memory" and it is only saved once the process is completed successfully and the option to save it is used.

Edited by sheson, 15 July 2018 - 09:22 AM.

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#193 GlassWizzard

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Posted 15 July 2018 - 09:42 AM

I scanned the plugins again, Cutting Room Floor didn't actually have any <Error: Could not be resolved> errors, WetAndCold.esp now (for some reason) does not contain any errors.

 

The problem I ran into was with the STEP Extended Patch, I tried to find [19001D8A] and [19007212] to delete them but they don't seem to exist.

 

Since nothing has changed, rather then re-run DynDOLOD again, I'll just provide the log that it generated last time, it's attached to this post, I had to compress it because it's 400kb over my upload limit.

 

I decided to do a search for 00023775 (the number in the error) and found it inside Skyrim.esm, but I didn't do anything with it, I don't want to delete anything I shouldn't.

Attached Files


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#194 sheson

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Posted 15 July 2018 - 10:06 AM

I scanned the plugins again, Cutting Room Floor didn't actually have any <Error: Could not be resolved> errors, WetAndCold.esp now (for some reason) does not contain any errors.
 
The problem I ran into was with the STEP Extended Patch, I tried to find [19001D8A] and [19007212] to delete them but they don't seem to exist.
 
Since nothing has changed, rather then re-run DynDOLOD again, I'll just provide the log that it generated last time, it's attached to this post, I had to compress it because it's 400kb over my upload limit.
 
I decided to do a search for 00023775 (the number in the error) and found it inside Skyrim.esm, but I didn't do anything with it, I don't want to delete anything I shouldn't.


As already suggested: use latest version 2.41 and do not install DynDOLOD into special folders. Typically this error is caused by a broken bashed patch.

So head the warning in the log and remove the bashed patch to see if it runs through then. Most if not all posts about a duplicate form ID error have been because of a broken bashed patch. If that is the cause, get a newer version and create the patch again.

Unrelated but I suggest to remove SkyFall/Mills for best results.
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#195 DirefulSpy

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Posted 18 July 2018 - 02:09 PM

When I finish generating LODs DynDOLOD gives me an error: 'Access violation at address 00964F7A in module 'DynDOLOD.exe'. Read of address 00000846'. It has worked for the past 2 months for me, and I have not changed my load order. Using MO2, if that helps.


Edited by DirefulSpy, 18 July 2018 - 02:23 PM.

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Also tagged with one or more of these keywords: dyndolod, lod, skyrim, skyrim se, skyrim vr

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