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[WIP] zEdit


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#1 Mator

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    Jarl

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Posted 01 September 2017 - 01:11 AM

xzOWb.png
 
zEdit
Current Release: Alpha v0.1.1

 
 
What is zEdit
zEdit is a new GUI/frontend for the xEdit framework built with Electron. The goal is to do everything xEdit does and more through the power and flexibility of JavaScript, HTML, and CSS.
 
I posted a survey to get ideas for zEdit here (and elsewhere) a few weeks ago.  GamerPoets made a video going over the survey results, which you can view here.


v0.1.1 Release Notes
This is a hotfix release which fixes several bugs and UX issues that were reported to me shortly after v0.1.0 was released. This release should finally fix all of the issues with FO4/SSE load order handling.

 

v0.1.0 Release Notes
This release includes a bunch of fixes and new features. The release is pretty solid and includes really some exciting new systems.

This release adds support for zEdit Modules. Modules are packages of JavaScript code and HTML templates which are loaded by zEdit on startup. zEdit modules are like mods for zEdit. Developers can create new context menu items, new modal views, respond to application events, and more.

The release also adds support for custom application and syntax themes. I included a dark theme which I put together myself as well as a bunch of syntax themes which were included with CodeMirror.

Finally, this release includes a core module - the zEdit Unified Patching Framework (or UPF for short). UPF is similar SkyProc/SUM, but better. You can find an example UPF patcher here. UPF offers:

  • Generic progress modal display while patchers execute
  • The ability to build multiple patchers into a single patch plugin file
  • A single Manage Patchers modal where a user can adjust the settings of their patchers, disable patchers, and build patch plugins. Patchers can register tabs here with an HTML template and an angular controller.
  • The ability to use all features of ES6 JavaScript in your code, including functional programming, classes, file system access through NodeJS, and more.
  • Full access to xelib, a javascript wrapper around XEditLib which provides a high performance API to the XEdit framework. That means faster execution than xEdit scripts, no jvInterpreter weirdness, a simplified API with no redundant functions, and many totally new functions which make many tasks much easier.
  • A highly structured patcher format which makes creating patchers faster and less repetitive.

Here are a few screenshots of UPF in action:

jdsmith2816 is currently working on porting the ReProccer to use UPF. He has Armors, Alchemy, and Projectile patching done and mostly tested, and is currently working on the last part of the patcher, patching Weapons.


v0.0.1 Release Notes




Plans
I'm hoping to make the next release of zEdit a week from now, instead of the two weeks it took to release v0.1. In the next release I will be prioritizing documentation, bugfixes, and one or two of the most requested features that have not yet been built (such as an awesome copy and paste system).


Conclusion
You can report issues here or on the GitHub repository and you can track my progress on zEdit's public Trello board. You can get updates on zEdit and chat with me or other developers on the Modding Tools Discord Server. If you're a developer and interested in contributing, send me a message and we can find something for you to work on.
 
 
Thanks, and enjoy zEdit!
- Mator


Edited by Mator, 14 September 2017 - 09:14 PM.

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#2 GrantSP

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Posted 01 September 2017 - 02:07 AM

Seems I'm almost as crazy as you are! Yes, I did read all the release notes.

Grabbing a copy now to see what you've done.



#3 Mator

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Posted 01 September 2017 - 02:39 AM

Seems I'm almost as crazy as you are! Yes, I did read all the release notes.

Grabbing a copy now to see what you've done.

You liked that little note eh?  :)


Edited by Mator, 01 September 2017 - 02:39 AM.

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#4 Mator

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    Jarl

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Posted 14 September 2017 - 04:00 PM

v0.1 released, see the updated OP for details!


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