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MCM Mod Configuration Menu and MO2

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#1 GSDFan

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Posted 09 September 2017 - 10:04 AM

The MCM has been released for Fallout 4 and has a few issues with MO2. Mainly mods not showing up in the menu. This can be overcome by creating an MCM menu in the vanilla games data folder and copying each mods MCM there.

 

After any hotkeys are set the resulting output will be written to the overwrite folder and a mod can be created from this and enabled. Any subsequent changes to the hotkeys will be written here. You may see another empty folder in the overwrite foldet the first time this is done.

 

Tested with MO 2.0.7.



#2 GSDFan

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Posted 16 September 2017 - 07:28 AM

Shamelessly copied from the MCM forum, original author is Neanka:

 

 

The trouble with Mod Organizer 2 is that it stops mods generating new files. This is what is stopping settings being saved once people get the mods recognized by MCM.

Step 1:
Move the MCM folder from ModOrg 2\Fallout 4\Mods\<MCM based mod>
to
Fallout 4\ Data

Step 2:
Copy the name of the mods ESP file e.g. MCM_Demo.esp or QuickTrade.esp
Go to Fallout 4\ Data\MCM and generate a folder labeled "Settings" if needed.
Inside the Settings folder right click and make a new txt file.
Rename file to the name of the ESP file and change file extension to "ini" e.g. MCM_Demo.ini or QuickTrade.ini

That's it. The mod will now appear in the MCM menu and settings will be persistent.

Also of note, a file called "Keybinds.json" may appear inside some folders in your Overwrite folder in Mod Organizer 2. This is where the keybindings are stored. You can leave it there or move it to the appropriate location inside Fallout 4\ Data\MCM\Settings.

Suggestion to mod authors.
Please add an appropriately named ini file inside the Settings folder for us MO2 users.



#3 c0c0c0

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Posted 30 October 2017 - 05:48 PM

Is this something that the current maintainers are working on?  This is a bit of a PITA, and I've found it to not work perfectly.  For instance, my ignorable quests list hasn't been updating.


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#4 GSDFan

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Posted 30 October 2017 - 09:31 PM

The latest test build, built today, still has this as a problem. I am not sure if they are working on this or not.




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