Jump to content


Photo

Applying True Alteration Armor Visuals to other flesh spells

fleshspells

  • Please log in to reply
No replies to this topic

#1 DreamerSteamer

DreamerSteamer

    Prisoner

  • Members
  • 13 posts

Posted 11 September 2017 - 03:43 PM

Hi, Im trying to apply the visuals from TrueAlterationArmor/CuttingRoomFloor to the flesh spells of the newly released Zim's Dremora Improvements (https://www.nexusmod...yrim/mods/86470).

 

I copied the effect shaders from Zim's Dremora Improvements as new records into a new esp (actually duplicated them, so that had four times the shaders, since the original one used the same shaders for all four flesh spells and I want to use oak, stone, iron and ebony for these four spells). I then changed/added the ICON - Fill Texture to OakFleshWood01.dds/StoneFlesh01.dds/IronFlesh01.dds/EbonyFlesh01.dds for the four flesh spells.

 

Then I copied the magic effects of the spells as overrides into my new esp and changed the Form ID under

 

VMAD - Virtual Machine Adapter -> Scripts -> Script -> Properties -> Property -> Value -> Object Union -> Object v2 -> FormID

 

to the new effect shaders and then the Form ID under

 

Magic Effect Data -> DATA - Data -> Hit Shader

 

to the new corresponding effect shaders as well.

 

I then tried out the flesh spells in game with my patch active, no change, still the same dull look of vanilla skyrim (;_;)

 

Hope this is not to complicated or specific and someone can help me with this


  • 0


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users