Please note that this is just a preliminary look at this new file in Fallout 4. I have found one mod on the Nexus that has been converted and have not gotten to the point in the game to really test this.
As it stands now the new .ESl file format is not recognized by MO2 and without any active development on MO2 the new file format will most likely never be implemented in the program. That is not to say that these mods will not work.
The mods can be installed and loaded in MO2 like any other mod and if the mod has any BA2 files the mod will be seen being good upon install. The new plugin will not show up in the right-hand pane though.
You can however get the game to load the plugin with a caveat, which I will mention later.
To enable the mods plugin do the following:
Download the mod with a ESL plugin.
Install said mod and enable it in the left pane.
Start the game from MO2.
Wait for the game to load. When you get to the “press any key to continue†do so.
At the menu look for the option for Mods and select that feature.
At the bottom you will see a list of options. Select the option for “Load Order†or press the “T†button on PC.
Scroll through the list and you will see the mod_Name.ESL file, which will be unchecked.
Click on it to enable it and any other ones you may have.
Press ESC twice and the game will give a popup that the load order has changed. Press OK.
The game will restart and bring you back to the main menu.
Now the game will write a new plugins.txt file to C:\Users\USER_Name\AppData\Local\Fallout4 folder. This is not the same as the MO2 plugins.txt file.
Playing the game from this session the plugin should be loaded.
Now the caveat. Quitting the game and returning to MO2 and relaunching the game will render the ESL file unchecked upon relaunching the game even though the plugins.txt in C:\Users\USER_Name\AppData\Local\Fallout4 folder has not changed. The plugins.txt from the active MO2 profile was given to the game and it now thinks the ESL file was not loaded.
Question
GSDFan
Please note that this is just a preliminary look at this new file in Fallout 4. I have found one mod on the Nexus that has been converted and have not gotten to the point in the game to really test this.
As it stands now the new .ESl file format is not recognized by MO2 and without any active development on MO2 the new file format will most likely never be implemented in the program. That is not to say that these mods will not work.
The mods can be installed and loaded in MO2 like any other mod and if the mod has any BA2 files the mod will be seen being good upon install. The new plugin will not show up in the right-hand pane though.
You can however get the game to load the plugin with a caveat, which I will mention later.
To enable the mods plugin do the following:
The game will restart and bring you back to the main menu.
Now the game will write a new plugins.txt file to C:\Users\USER_Name\AppData\Local\Fallout4 folder. This is not the same as the MO2 plugins.txt file.
Playing the game from this session the plugin should be loaded.
Now the caveat. Quitting the game and returning to MO2 and relaunching the game will render the ESL file unchecked upon relaunching the game even though the plugins.txt in C:\Users\USER_Name\AppData\Local\Fallout4 folder has not changed. The plugins.txt from the active MO2 profile was given to the game and it now thinks the ESL file was not loaded.
Tested in MO 2.0.7
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