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Why was Skyrim HD landscape replaced with SRO?



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#1 Midig

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Posted 14 October 2017 - 07:10 AM

I want to know exactly why. I read somewhere that it uses a lot of 4k textures, which can lead to some instability on when playing Oldrim. 

 

https://www.reddit.c...ability_in_sro/


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#2 evmiller

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Posted 14 October 2017 - 09:29 AM

SRO is what was used prior to the previous line-up. When SRO became unavailable they had to replace those textures with a few other mods to cover what was lost with SRO. When SRO became available again, they switched back. Reasons? I believe it covered more base textures with a single mod while giving a look closest to vanilla while upping the resolution. No idea how many 4k textures are in there though. I'm on SE and SRO looks great with awesome stability. Maybe if your still on Oldrim, rolling back to something a bit more low res would be advisable.


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#3 TechAngel85

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Posted 14 October 2017 - 05:02 PM

Yep, what evmiller said. There is a note on the SRO page to reduce the textures, if needed, for a good reason. Some users, especially Win10 users will need to do this to save some space. As technology develops, we feel it's not a terrible thing to include such mods. Most are running with at least 2-4GBs of VRAM now with the newer models now sporting 6-8GBs of VRAM. We have to keep up with the times so as technology evolves, so will the requirements for the Guide. Personally, I feel as though anyone who is running the minimal requirements listed in the Guide is overdue for upgrades...at least where the video card is concerned.





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