That texture change is not correct. That "cave rock" texture is the default texture from the full model. When LOD is generated it is replaced by the textures from the mountainslab texture sets defined on the base record xx1665e5 that you can see on the lower part.
It is fine for me with DynDOLOD
3.25. Make sure there are no old versions of any of the files in the standalone installation.
Maybe try removing all files ..DynDOLOD
\cache\ before the next generation.
After generation check that ..DynDOLOD
\cache\DynDOLOD_TES5_alt_textures_tamriel.txt contains a line for the reference xx43DE96 that places the pillar into Tamriel.
xx43DE96 2=CaveGEPillar01:11=textures\landscape\mountains\mountainslab02.dds,textures\landscape\mountains\mountainslab02_n.dds,,,,,, 0=CaveGEPillar01:3=textures\landscape\mountains\mountainslab02.dds,textures\landscape\mountains\mountainslab02_n.dds,,,,,, 1=CaveGEPillar01:9=textures\landscape\mountains\mountainslab02.dds,textures\landscape\mountains\mountainslab02_n.dds,,,,,,
To make the museum appear on the map, these are the LOD meshes shipping with the mod
You need to extract them from the BSA, then rename _1 to _2 and just leave them as loose files.
Edited by sheson, 24 October 2017 - 05:06 AM.