Thanks for your timely assistance, sheson. I appreciate everything that you do.
Tonight first thing I did was build Dyndolod with just Solstheim. Did a speedmult 250 and ran around a bit outside of Riverwood. Didn't crash.
And then something odd struck me:
Even when I don't click the checkbox for Beyond Bruma when generating Dyndolod worldspaces, I still get errors pertaining to missing meshes from Beyond Bruma at the bottom of the Dyndolod generation window. Thinking that might be the culprit, I deactivated Beyond Bruma and my Requiem patch when generating, but the game still crashed on loading save.
So I'm sitting here trying to think logically. It seems to be Tamriel related. Now I've deleted Tamriel worldspace from Dyndolod and the game loads. I ran around. No crash. Which at least solves the Solstheim issue. Taking a look again with xEdit, I noticed some records aren't being carried over. Things like XCLR - Region, MHDT - Max Height Data, XCWT - Water, Editor ID, and then there were some Record Flags from new USLEEP not being displayed in Dyndolod.
Since I'm grasping at straws right now, I decided to forward everything over as much as I could into Dyndolod.esp and mark as many entries as possible in green (except Max Height).... Then I checked Dyndolod.esp for errors. There were a few Moveable Statics with <Unknown: 6> in the Record Flags, where I removed the Unknown entry.
And it still crashed. Which makes it seem you are correct in that there is some situation with meshes/texture? What are your thoughts? Which log should I provide if need be?
Also, these were the last few mods I added before things started crashing:
+ Vampiric Thirst + Requiem patch
+ Follower Commentary Overhaul
+ Spell Research
+ Spell Crafting
+ Windhelm Exterior Altered
+ Airship and Archaeology patches for Legacy of Dragonborn
+ Skyrim Is Windy
+ new update for Notice Board Updated
+ Vigilant Voiced Add-on
+ Heathfire Extended + Requiem patch
+ new update from Cutting Room Floor
Going to take a look at all of these and see if I can find out if there's anything mesh/texture-related happening...
Edited by nicktheduke, 07 November 2017 - 07:47 PM.