Decided to reinstall Dyndolod just to be safe. Regenerated on Low with all worldspaces except Beyond Bruma. Ran game without Dyndolod at first. Saved in Helgen Keep. Everything good to go. Loaded game up with Dyndolod inside Helgen Keep. Everything still looks fine. I walk out. Dyndolod initalizes. Walk back into Helgen Keep. Crash on loading cell.
What happens if you enter some other interior? This got me thinking, maybe something happens when LODObjects are turned off after you enter an interior. It seems illogical, but you never know with this game. If this keeps happening I would update the debug script to write a line to the log when it disables stuff (while now it only writes a line when it enables).
Took your advice. Generated *only* Tamriel. The game loads. I exit Helgen Keep. Dyndolod initializes. I go back into Helgen Keep. No crash with all the cabbage and walls there.
Any thoughts? Why does having the other worldspaces involved cause Dyndolod to CTD?
Yeah that seems silly again. If anything The Keep is connected to Tamriel, none of the other worldspace AFAIK. That smells like resource problem again. This is properly weird.
Edited by sheson, 11 November 2017 - 03:32 PM.