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Problems with Fallout Stutter Remover

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#1 Kelmych

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Posted 12 November 2017 - 07:12 PM

Fallout Stutter Remover has been a great help reducing problems with the Fallout 3 game engine (and Fallout NV and Oblivion) but several users have recently reported problems with some of the recommended settings for the associated INI file.

 

iDefaultMode = 3 (under Critical Sections)

Audley mentioned recently when using the new Fall Creators Update for Win 10 that setting this parameter to any value other than 1 caused constant crashes

GeneralJohn reported recently in a Fallout 3 Nexus FSR post that setting this parameter with the Fall Creator's Update to any value other than 1 caused freezes

 

bHookLightCriticalSections = 1 (under Master)

Gopher's suggestion is to set this to 0

Audley previously mentioned in the STEP guide form that setting this to 0 caused a drastic reduction in FPS on his system

 

bReplaceHeap = 0 (under Master)

 NVSR creator's recommendation is to use 1, but it's a tradeoff between performance and stability

 

fMaximumFPS = 0 (Under FPS_Management)

 In the Fallout 3 FSR Nexus page Loveblanket mentioned the possibility of setting this to 30 to reduce FPS and allow using higher resolution textures on his system (I'm not sure whether other users will find this useful).

 

iHeapSize = 250 (under Heap)

 In the Fallout 3 FSR Nexus page Loveblanket mentioned the possibility of setting this to a larger value (between 250 and 450) to accommodate the increased memory provided by the LAA fix. This assumes, of course, that the heap is enabled.

 

 

The FO3 guide will be updated for at least the iDefaultMode comments. It would help if other users test this and other FSR parameters mentioned that seem useful to change.

 



#2 GamerPoets

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Posted 13 November 2017 - 06:00 AM

Do you know what the proper way to test iHeapSize would be? ... and how to see the performance/stability trade off? Never really had to test anything like this much other than Skyrim way back when. Can't even remember what I did.


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#3 Kelmych

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Posted 13 November 2017 - 02:41 PM

The biggest issue will be testing stability since it is affected by many things and isn’t easy to measure. Performance testing is fairly straightforward. I don’t have any performance problems with FO3 soI leave the heap off for better stability.

#4 zilav

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Posted 14 November 2017 - 02:32 AM

iHeapSize doesn't work if heap manager is not replaced when bReplaceHeap = 0


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#5 Audley

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Posted 14 November 2017 - 06:37 PM

Personally I would 100% avoid the heap replacement features in the Stutter Remover mods. Especially for New Vegas. I value stability above all else. Yes, it could potentially improve performance for some, but at the cost of greatly destabilizing your game. I'd rather remove some demanding mods and/or turn down graphic settings for more FPS rather than rely on something unstable like that. Perhaps it would be different if Skyranger had spent more time with the plugins and optimized them more, but he seems MIA at the moment, and probably won't likely be coming back. 

 

What's more is that there is a link between the Stutter Remover mods and the latest Windows 10 (Fall Creators Update) update. I am not knowledgeable enough about this kind of thing to understand how the Fall Creators Update plus the Stutter Remover (with bHookCriticalSections set to 1) will cause constant crashes. What's more is that the crashes seem to get worse the larger your save gets. I have now confirmed the Stutter Remover causing crashes by several of my modding friends.


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#6 GamerPoets

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Posted 14 November 2017 - 07:37 PM

I use windows 10 but haven't gotten to the point of testing the Stutter Remover's settings out yet. Will be in a week or so. 

So is consensus, at the moment, that some of the features still work well or none of them?


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