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Lod Trees on Map


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#1 ebene

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Posted 16 November 2017 - 05:05 PM

Hi, I've generated successfully the lod from all my worldspaces but i want to remove the tree lod from all the maps.

What .bto files do i need to remove?

 

Dyndolod generated Lod for levels 4,8 & 16.


Edited by ebene, 16 November 2017 - 05:07 PM.

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#2 sheson

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Posted 16 November 2017 - 06:18 PM

RTFM ..DynDOLOD\Docs\trees.ultra\DynDOLOD-Trees.html "Trees on the Map"
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#3 ebene

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Posted 16 November 2017 - 06:36 PM

Allright, perfect, thanks.

I've read the section, but what does it mean set LOD 16 for all tree mesh rules to empty instead of Billboard?

 

"If tree LOD is not desired on the map, either set LOD 16 for all tree mesh rules to empty instead of Billboard. "

 

I'm sorry but what do i exacly have to do? where do i set LOD 16 for all tree meshes to empty?

 

 

 

"Alternativly edit Skyrim.ini and set the object LOD level for the map to 32, which turns off all object LOD on the map, since by default there is no LOD level 32 static object LOD:
[MapMenu]
uLockedObjectMapLOD=32

 

To generate LOD level 32 static object LOD, set Level32=1 in '..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAMEMODE].ini'. LODGen.exe will generate it to be like LOD Level 16, but without any billboards."

 

So with this option i need to set Level32 = 1 and then re-generate all lod again?


Edited by ebene, 16 November 2017 - 06:43 PM.

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#4 sheson

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Posted 16 November 2017 - 06:48 PM

Read the entire document. In "Generate 3D Tree Static LOD" step #7 it explains how to set the tree mesh rule in order to generate 3D tree LOD. Notice how LOD 16 is set to Billboard.

Choose only one of the 2 different options.

Changing the tree mesh rule or wanting BTOs for object LOD level 32 requires to generate object LOD again so the changes take effect.
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#5 ebene

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Posted 16 November 2017 - 07:22 PM

ok found it, 

Question, if i set the lod 16 for all tree meshes to empty instead of billboard that means that i will not be able to see those in tamriel world also?

I just want to remove them from the worldmap, i don't want to remove that lod sections from the world.


Edited by ebene, 16 November 2017 - 07:37 PM.

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#6 sheson

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Posted 16 November 2017 - 07:47 PM

If you set LOD 16 to empty then there will be no tree LOD in that furthest LOD level in the world and on the map, which by default uses object LOD level 16.

If you do not want that, then use the alternative option that makes use of LOD level 32 for the map instead.

Choose only one of the 2 different options. Choose the one that fits your needs.
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#7 ebene

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Posted 16 November 2017 - 08:47 PM

I've done it!

I use the option that makes use of lod level 32.

 

enb_2017_11_16_22_42_41_46.jpg

enb_2017_11_16_22_40_02_21.jpg

 

 

Thank you, I couldn't have solved it without you help.  :clap:


Edited by ebene, 16 November 2017 - 09:00 PM.

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#8 sheson

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Posted 17 November 2017 - 07:22 AM

Looks great. Enjoy.
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