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No clear instructions on HighRes Texture Pack


StupidFox

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So, I'm installing STEP Core on my and my wife's pcs simultaneously and one issue I've run into so far is a lack of instruction regarding the requisition and use of HighRes Texture Pack (the official DLC).

So I'm hoping to answer this question for my own use, and hopefully prompt an update of the detailed instructions page for this part of the guide to help future installations.

The issues:

1. It does not tell you how to acquire the pack in the first place. Yes, you go to Steam, but on both our computers, we ran into an issue where the files didn't download. Suggest: Add mention that if your files do not start downloading immediately, go to TESV in your Steam Library, click detail view, roll down to DLC, then Uncheck and Recheck the HighRes Texture Packs in your DLC list. It should prompt the download. (It did in both cases on my computers.)

2. After the download is complete, tell me what to do besides ordering them in the left pane of MO. DO I check the Plugins? Do I check the Archives? This is totally unsaid and leaves me questioning everything.

I hope this will be answered for me and others. I also hope it helps the STEP project to point out such missing information. 

Many thanks to all involved in the STEP project. <3

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You should leave all plugins checked and leave the "Have MO manage archives" box unchecked until the end of the Guide after running DynDOLOD.

*Until* the end of the guide? As in, I check the Have MO Manager Archives box at the end of the guide?

 

And okay, someone should update that guide page to say "check the boxes" because they came out unchecked initially.

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*Until* the end of the guide? As in, I check the Have MO Manager Archives box at the end of the guide?

 

And okay, someone should update that guide page to say "check the boxes" because they came out unchecked initially.

Sorry. The Guide isn't designed as a hand-holding process. It is designed to be friendly to newer modders, however we expect these modders to know the ins and outs of their chosen mod manager before proceeding. The behavior of MO is not often included in the Guide due to this reason. We provide a detailed MO Guide here: https://wiki.step-project.com/Guide:Mod_Organizer

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Sorry. The Guide isn't designed as a hand-holding process. It is designed to be friendly to newer modders, however we expect these modders to know the ins and outs of their chosen mod manager before proceeding. The behavior of MO is not often included in the Guide due to this reason. We provide a detailed MO Guide here: https://wiki.step-project.com/Guide:Mod_Organizer

I'm well aware of that. I'm not a new modder by any stretch of the imagination, and I've installed Step at least half a dozen times... I just saw a hole in instruction there where there needed to be a simple addition, and since it's a community project, I thought it was important to point it out. I'm a seasoned modder, and I got lost at that point. So maybe it needs to be added.

 

I wasn't expecting this kind of response. 

I wouldn't say this is hand-holding level either. Just make sure to activate the plugins is a simple add that would solve the entire question.

I think it's because they're unmanaged that leaves it questionable. 

 

Regardless, if this kind of help isn't accepted here, I'll just mind my own business. :c

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I apologize if you felt my reply wasn't polite. You're answers are already in the Guide.

 

On the MO page, there is a notice at the bottom to leave the archive management feature turned off: https://wiki.step-project.com/Mod_Organizer

Leaving the feature off grays out the checkouts on the archive list so users don't need to worry about checking them. After that, users install the Guide. All mods should be checked on the left pane and in the plugin plane. If you're unchecking them, you're doing it on your own because there are not instructions to do so. Knowing to check them comes back to knowing your mod manager. If you don't check them, are them "active"? Will they load in the game? No, they won't. Not with MO's archive management turned off. So obviously they need to be checked. That's why I replied with what I did. Know you're manager.

 

Fast forward to installing DynDOLOD. Users are once again warned about the "Have MO mange archives" box and instructed to check any mods that are unchecked before proceeding. Finally after DynDOLOD is installed, the next section is 2.O. You'll noticed under "Archive Management" users are finally instructed to check the "Have MO manage archives" box and the archives listed in the pane below. Not to mention to uncheck the dummy plugins as well.

 

It's all there. ^_^

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