Jump to content
  • 0

Main Quest Line Severe Glitches.


supadoom

Question

So I started a medium sized Skyrim SE modded playthrough. (104 Plugins including utility plugins) Everything has been working great aside from the main story quests. Every story quest starting with "The Greybeards" has been plagued with broken scripts, missing NPC's/Enemies and the no talking options. For example I first had the "attic room" dialogue be missing but I was able to replay from a earlier save to get that to work. Next sahloknir was non existent in "The blade in the dark". After that at the start of "Thalmor Embassy", Malborn wouldn't talk to me. Just "Yah?" and "What do you need?". Now on the quest "Elder Knowledge", Urag gro-Shrub is stuck on a small piece of cliff below the college with a dead Orthorn (Orthorn from one of Urag's college quests (Also Orthorn is now a different race?)) and sergius Turrianus. They are stuck down there with some odd aspects. They won't speak at all. Even attacking them they are silent. Also they will not move or give me bounty upon attacking them. So now to my question. How on earth would one start troubleshooting something as severe as this? Starting a new save is pretty much not an option at this point as well.

SPECS:
i7 4790k

12Gb ram

Rx 480 4Gb

Win 10 64 bit

 

I am using Mo2 for my mod manager (Dev build) Also I am using the following utilities:
SKSE64

FNIS

xEdit Merged Patch

DynDOLOD

ENB

LOOT

BethINI

 

INI's and load order:

https://paste.ee/p/l9bO4

Thanks in advance for any help.

 

Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

I'll try that but I don't think it will help as all but the first quest I mentioned above doesn't get fixed from loading before I started it. I would think that restarting the quest through the console would have similar effects to loading before it was started.

Link to comment
Share on other sites

  • 0

Okay I was able to solve this most recent issue. It turns out it was a combo of a cell reset issue with a mod called "Run for your lives" The cell tried to reset and failed presumably causing them to get stuck at the corner of the cell. Next they were stuck under the script for run for your lives because they couldn't get back inside. While under that script they are treated as a random NPC with a fear spell on them. Just teleporting the NPC's back to the college made them run inside and have the script turn off.

Edited by supadoom
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.