DynDOLOD has been working fine for me, except for the fact that most windows in the game appear to be floating/doubled about a foot away from where the windows actually should be on the buildings. Using the console, the floating windows tell me that DynDOLOD.esp is responsible, but I also use Rustic Windows and ELFX (specifically the Exteriors) if that can help at all.
I tried googling the issue and found an old post on this very forum claiming that the floating windows are caused by the window glow settings in DynDOLOD's executable, I'm not sure if that's useful or if I should try to rebuild DynDOLOD without the window glow option ticked.
Annoyingly enough I don't want to just disable them with the console as the floating windows seem to have Rustic Windows' new and better textures, while the ones stuck to the buildings as they should be have vanilla textures. I suppose another solution would be to manually move the windows to where they should be by using the console, but that seems pretty time-consuming and so I hope a better option is available.
It DOES happen on a new game as well, so that's not the issue.
Any help would be greatly appreciated, thank you.
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