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bFloatPointRenderTarget=1 Error


Scetch

Question

Hi, i succesfully installed STEP and got it working. but ingame it says "Error! bfloatpointrendertarget=1 is not set or you have multiple copies of this file" 

 

However i have it set to 1, and i do not have multiple skyrimprefs.ini files

 

Heres how the file looks;

 

 

[AudioMenu]

fAudioMasterVolume=1.0000
fVal0=0.8000
fVal1=1.0000
fVal2=0.4000
fVal3=1.0000
fVal4=1.0000
fVal5=1.0000
fVal6=1.0000
fVal7=1.0000
uID0=1007612
uID1=554685
uID2=466532
uID3=94881
uID4=0
uID5=0
uID6=0
uID7=0
 
[Clouds]
fCloudLevel0Distance=16384.0000
fCloudLevel1Distance=32768.0000
fCloudLevel2Distance=262144.0000
fCloudNearFadeDistance=9000.0000
 
[Controls]
bAlwaysRunByDefault=1
bGamePadRumble=1
bInvertYValues=0
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bUseKinect=0
 
[Decals]
uMaxDecals=1000
 
[Display]
bDeferredShadows=1
bDrawLandShadows=1
bFloatPointRenderTarget=1
bFull Screen=1
bFXAAEnabled=0
bMainZPrepass=0
bShadowMaskZPrepass=0
bShadowsOnGrass=1
bTreesReceiveShadows=1
fDecalLOD1=1000.0000
fDecalLOD2=1500.0000
fGamma=1.0000
fInteriorShadowDistance=3000.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fLightLODStartFade=400.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODLevel1FadeDist=10000000.0000
fMeshLODLevel1FadeTreeDistance=6144.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel2FadeTreeDistance=4096.0000
fShadowBiasScale=0.1500
fShadowDistance=8000.0000
fShadowLODStartFade=200.0000
fSpecularLODStartFade=2000.0000
fTreesMidLODSwitchDist=8192.0000
iBlurDeferredShadowMask=3
iMaxAnisotropy=0
iMaxDecalsPerFrame=250
iMaxSkinDecalsPerFrame=100
iMultiSample=0
iScreenShotIndex=2
iShadowFilter=3
iShadowMapResolution=4096
iShadowMaskQuarter=4
iShadowMode=3
iSize H=1080
iSize W=1920
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
sD3DDevice="NVIDIA GeForce GTX 780"
bTransparencyMultisampling=0
bDrawShadows=1
 
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
 
[General]
bEnableStoryManagerLogging=0
iStoryManagerLoggingEvent=-1
 
[Grass]
b30GrassVS=0
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
fGrassStartFadeDistance=3000.0000
 
[imagespace]
bDoDepthOfField=1
 
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
 
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
 
[LOD]
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultSkyCell=1.0000
 
[MAIN]
bCrosshairEnabled=1
bGamepadEnable=1
bSaveOnPause=1
bSaveOnRest=1
bSaveOnTravel=1
bSaveOnWait=1
fHUDOpacity=1.0000
fSkyCellRefFadeDistance=150000.0000
 
[Particles]
iMaxDesired=750
 
[saveGame]
fAutosaveEveryXMins=15.0000
 
[TerrainManager]
bShowLODInEditor=0
fBlockLevel0Distance=35000.0000
fBlockLevel1Distance=70000.0000
fBlockMaximumDistance=250000.0000
fSplitDistanceMult=1.5000
fTreeLoadDistance=75000.0000
 
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=200
 
[Water]
iWaterReflectHeight=1024
iWaterReflectWidth=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

 

 

Edited by Greg
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If you are using an ENB preset, you should have bFloatPointRenderTarget=1 in SkyrimPrefs.ini and UsePatchSpeedhackWithoutGraphics=false in the [GLOBAL] section of enblocal.ini. If you are not using an ENB preset, you should have bFloatPointRenderTarget=0 and UsePatchSpeedhackWithoutGraphics=true.

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