I am just going to dump this unceremoniously for experienced (can RTFM) DynDOLOD users for beta testing.
This new beta version of DynDOLOD standalone now also generates dynamic LOD for Skyrim SE. Now there is finally quest enabled, animated and glow LOD in the distance.
DynDOLOD Standalone 2.36 beta 7
DynDOLOD Resources SE 2.36 beta 1
Generate from scratch if updating from old version.
By default this will generate a DynDOLOD.esm and a DynDOLOD.esp to work around well known game engine bugs.
Read the included ..\Docs\DynDOLOD_Manual_SSE.html for more information, explanations and the different options of the DynDOLOD patcher and in the DynDOLOD MCM regarding the use of large references in the game. Default settings will make a best compatibility and performance effort based on current INI settings.
DynDOLOD dynamic LOD works correctly with large references and there are no issues with the vanilla game. However, in case ESP are used that modify large references there is nothing to be done to stop the flickering other than disabling the large references atm. There might be more compatibility settings or patching in the future.
Generally, installation and generation is the same as with Skyrim.
What to test
Test that things generate as expected with whatever plugins in the load order.
Test that the dynamic LOD works as intended.
Test things work right with plugins adding new worldspaces. I only did brief testing with a couple mods.
ESL plugins with new/updated worldspaces are probably going to break things or cause load order issues because they end up as masters in either DynDOLOD plugin.
Remove them at generation time if they cause problems.
Because of the need to have an ESM for things to work properly, there is a chance that some records have to copy as "underwrite" into the ESM and as normal overwrite into the ESP at the same time. The DynDOLOD.esm should never have any unflagged ESP as a master and only get its records/data from masterfiles (including flagged ESP). Post a report with log in case the DynDOLOD.esm has an unflagged ESP as master. LOOT typically will let you know one way or another (crash for example).
Also check final load order in the game mod menu, as it will enforce the load order.
Other new stuff
Some of the install options (Whiterun and Solitude Exterior etc.) of DynDOLOD Resources SE 2.36 do not install plugins anymore. Instead the options install patch files used by DynDOLOD.exe. When LOD is generated, the former plugin data is merged into the DynDOLOD plugins directly.
I really do not want to talk about the things I had to do to work around the large reference bugs. Bethesda needs to fix their ****.
Edited by sheson, 30 December 2017 - 08:14 AM.