Hey Sheson. First, thank you for DynDOLOD, and now that I've figured out the functionality a bit (largely thanks to your helpful advice in another thread), it's worked like a charm for me so far. I've had to play around with some different settings, trial and error, but I've gotten it to where it's working mostly with everything in my game now, providing beautiful LOD, and such a detailed world map.
So, I was curious, will the current build work with LotD 4.0 or are we going to have to wait for a new rules set? Or is there a way to adjust it ourselves for 4.0 support, such as renaming the rules .ini files for the new .esm format of LotD?
I am just looking at the new version these days and will provide update rules soon. You can definitely do the renaming of esp to esm in the filename and in the file itself.
Other than that I am not sure yet if new/updated rules are really required, but I want to update how the Gildhouse is done and make more things appear on the map, based on the feedback.
Well I went through all the things That were in worldspace deleting all the things like a madman but in the end it was THIS lil jerk
Not sure why but my Talos statue from No Snow under roof was causing my game to CTD. I restored everything before I started pulling records and bingo, CTD. Removed just that one record from static and BINGO, no CTD
TLDR: I messed around with some .nifs to mash some mod together and missed one. Working fine now plus Talos gets is nice fancy looking snowy shoulders.
Christ, 3 hours for a Talos in the north to have snowy shoulders. Welcome to Skyrim modding eh?
That is how it goes. Just to be sure I understand it correctly, the nif was damaged somehow and reinstalling fixed it?
Edited by sheson, 10 April 2018 - 05:29 PM.