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DynDOLOD 2.43 Skyrim SE/VR BETA

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#1 sheson

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Posted 16 December 2017 - 02:08 PM

DynDOLOD beta for Skyrim Special Edition and Skyrim VR | Skyrim

This is for experienced (can RTFMDynDOLOD users for beta testing.
 
This beta version of DynDOLOD standalone generates static object, tree and dynamic LOD for Skyrim SE. It generates static object and tree LOD for Skyrim VR.
 
Required Skyrim SE and Skyrim VR
DynDOLOD Standalone 2.43 beta
DynDOLOD Resources SE 2.43 beta - Make sure to use matching or higher version of DynDOLOD Standalone.

Required Skyrim SE
SKSE64
PapyrusUtil SE
 
Generate from scratch if updating from old version.
 
By default this will generate a DynDOLOD.esm and a DynDOLOD.esp to work around well known game engine bugs.
 
Read the included ..\Docs\DynDOLOD_Manual_SSE.html ..\Docs\DynDOLOD_Manual_TES5VR.html for more information, explanations and the different options of the DynDOLOD patcher and in the DynDOLOD MCM regarding the use of large references in the game. Default settings will make a best compatibility and performance effort based on current INI settings.
 
DynDOLOD dynamic LOD works correctly with large references and there are no issues with the vanilla game. However, in case ESP are used that modify large references there is nothing to be done to stop the flickering other than disabling the large references atm. There might be more compatibility settings or patching in the future.
 
Generally, installation and generation is the same as with Skyrim.

 
 
Skyrim VR Notes

I do not own Skyrim VR, so testing and support is limited and made on a best effort basis.

Everything from Skyrim SE applies to Skyrim VR, but no dynamic LOD, obviously.

See ..\Docs\DynDOLOD_Manual_TES5VR.html as it points out the differences to Skyrim SE to the best of my knowledge.

-TES5VR command line, but uses all of SSE configs and settings.

Install DynDOLOD Resource SE as is, no need to delete scripts anymore, as remaining scripts only required for dynamic LOD are automatically disabled.
 
 

 
Other new stuff 2.36
 
Some of the install options (Whiterun and Solitude Exterior etc.) of DynDOLOD Resources SE 2.36 do not install plugins anymore. Instead the options install patch files used by DynDOLOD.exe. When LOD is generated, the former plugin data is merged into the DynDOLOD plugins directly. 
 
Other new stuff 2.37
 
Worked around bugs present in paid mods, so Homestead works fine now.

Added proper support for Legacy of the Dragonborn SSE 4.x - it shows on the map now, Guild buildings visible from inside Solitude and other improvement and optimizations.

Fixed Wyrmstooth problems as reported by Sandman53
 
Other new stuff 2.38
 
improved paid mods and ESL support
 
fixed no model found issue reported by mtreis86 and others

reworked plugin detection in papyrus scripts

Other new stuff 2.40

Checks for SKSE and PapyrusUtil are automatically disabled in case dynamic LOD is not generated.

 

Skyrim SE BETA - What to test
 
Test that things generate as expected with whatever plugins in the load order.
 
Test that the dynamic LOD works as intended.
 
Test things work right with plugins adding new worldspaces. I only did brief testing with a couple mods.
 
ESL plugins with new/updated worldspaces are probably going to break things or cause load order issues because they end up as masters in either DynDOLOD plugin.
Remove them at generation time if they cause problems.
 
Because of the need to have an ESM for things to work properly, there is a chance that some records have to copy as "underwrite" into the ESM and as normal overwrite into the ESP at the same time. The DynDOLOD.esm should never have any unflagged ESP as a master and only get its records/data from masterfiles (including flagged ESP). Post a report with log in case the DynDOLOD.esm has an unflagged ESP as master. LOOT typically will let you know one way or another (crash for example).
 
Also check final load order in the game mod menu, as it will enforce the load order.
 
 
 

DynDOLOD 2.36

 
Changelog DynDOLOD 2.37

 
Changelog DynDOLOD 2.38

 
Changelog DynDOLOD 2.39


Changelog DynDOLOD 2.40

 
Changelog DynDOLOD 2.41


Changelog DynDOLOD 2.42

 

Changelog DynDOLOD 2.43

 
I really do not want to talk about the things I had to do to work around the large reference bugs. Bethesda needs to fix their ****.


Edited by sheson, 05 August 2018 - 11:26 AM.

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#2 Deathani

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Posted 16 December 2017 - 05:21 PM

Thank you so much. This fixed all the errors I've had. Ever since I updated to this version I got no errors at all, thank you thank you thank you kind sir.


Edited by Deathani, 16 December 2017 - 05:21 PM.

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#3 kojak747

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Posted 16 December 2017 - 06:32 PM

Congrats on the release, finally I can see my remastered house from here.


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#4 dunc001

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Posted 16 December 2017 - 06:51 PM

Awesome, thank you so much (for giving me back the headaches of updating DynDOLOD mid game again...) 😋
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#5 sheson

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Posted 16 December 2017 - 07:08 PM

I am still having uncontrollable urges to mutilate firstborns after having to deal with the large references, so yeah, enjoy your headaches and clean save routines. Hopefully it works.  :;):


Edited by sheson, 16 December 2017 - 07:09 PM.

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#6 QuiteMoist

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Posted 16 December 2017 - 07:58 PM

Hello, thanks for your work! There seems to be an issue with ELFX - Exteriors. I get the error following error when it's enabled:

Exception in unit userscript line 299: FormID [FC0011C5] references a master which is not available in file [FB] DynDOLOD.esm

 

 

I have checked ELFX - Exteriors with SSEEdit and apparently there are no errors with it.


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#7 DarthVitrial

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Posted 16 December 2017 - 09:08 PM

Thanks for this!

In testing, I'm getting this error message (is there a chance it was caused by Ruins Clutter Improved, SMIM, or something like that?) (EDIT: Running it a second time seems to have fixed it?):

Output: D:\Documents\my games\Skyrim\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\skuldafnworld\Objects
Error accessing parsing line 293 Index was outside the bounds of the array.
00027B1B    00000000    203520.000000    -43904.007812    896.000122    0.0000    0.0000    90.0000    1.0    NorTmpExtPlatStairCapL01    00008000        meshes\dungeons\nordic\exterior\nortmpextplatstaircapl01.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif
Error accessing parsing line 677 Index was outside the bounds of the array.
000D7F50    00000000    201511.296875    -46761.714844    -627.970031    357.7914    0.1314    300.4405    1.0    RockPileS01PineForest02    00000000        meshes\landscape\rocks\rockpiles01.nif    meshes\lod\rocks\green\rockpiles01green_lod_0.nif        
Error accessing parsing line 576 Index was outside the bounds of the array.
000D424D    00008000    196418.578125    -32501.212891    4426.093750    347.5874    356.8725    139.8578    1.250000    MountainCliff02_LightSN    00038800    Snow-LargeRef    meshes\landscape\mountains\mountaincliff02.nif    meshes\lod\mountains\mountaincliff02_lod_0l.nif    meshes\lod\mountains\mountaincliff02_lod_1.nif    meshes\lod\mountains\mountaincliff02_lod_2.nif
Error accessing parsing line 484 Index was outside the bounds of the array.
000776A4    00008000    199742.078125    -39217.339844    -318.143127    12.6777    356.2905    96.5920    1.0    NorTempleExteriorRibFree06    08008000        meshes\dungeons\nordic\exterior\nortempleexteriorribfree06.nif    meshes\lod\nordicexterior\nortempleexteriorribfree06_lod.nif    meshes\lod\nordicexterior\nortempleexteriorribfree06_lod03.nif    meshes\lod\nordicexterior\nortempleexteriorribfree06_lod03.nif
Error accessing parsing line 192 Index was outside the bounds of the array.
00027A6D    00000000    205056.000000    -43904.007812    384.000000    0.0000    0.0000    0.0000    1.0    NorTmpExtPlatStairCapL01    00008000        meshes\dungeons\nordic\exterior\nortmpextplatstaircapl01.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapl01_lod.nif
Error accessing parsing line 384 Index was outside the bounds of the array.
00027BE7    00000000    208405.953125    -48000.000000    -384.000000    0.0000    0.0000    90.0000    1.0    NorTempleExteriorRibFree07    08008000    -LargeRef    meshes\dungeons\nordic\exterior\nortempleexteriorribfree07.nif    meshes\lod\nordicexterior\nortempleexteriorribfree07_lod.nif    meshes\lod\nordicexterior\nortempleexteriorribfree07_lod03.nif    meshes\lod\nordicexterior\nortempleexteriorribfree07_lod03.nif
Error accessing parsing line 102 Index was outside the bounds of the array.
000132F6    00000000    199514.265625    -42651.578125    -1642.224976    0.0000    0.0000    95.7297    1.0    NorTmpExtPlatStairCapR01    00008000        meshes\dungeons\nordic\exterior\nortmpextplatstaircapr01.nif    meshes\lod\nordicexterior\nortmpextplatstaircapr01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapr01_lod.nif    meshes\lod\nordicexterior\nortmpextplatstaircapr01_lod.nif
Error accessing parsing line 96 Index was outside the bounds of the array.
00013212    00000000    199556.187500    -46303.562500    -559.930726    0.0000    0.0000    25.3146    1.0    RockCliff08PineForest02    00000000    -LargeRef    meshes\landscape\rocks\rockcliff08.nif    meshes\lod\rocks\green\rockcliff08green_lod_1.nif    meshes\lod\rocks\green\rockcliff08green_lod_1.nif    
Error accessing parsing line 769 Index was outside the bounds of the array.
0010FF1C    00000000    207831.421875    -34926.742188    2907.730713    0.0000    0.0000    94.5381    1.110000    RockCliff02Snow01    00010800    Snow-LargeRef    meshes\landscape\rocks\rockcliff02.nif    meshes\lod\rocks\snow\rockcliff02snow_lod_1.nif    meshes\lod\rocks\snow\rockcliff02snow_lod_1.nif    
Log ended at 7:56:50 PM
Code: 767
 


Edited by DarthVitrial, 16 December 2017 - 09:14 PM.

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#8 DarthVitrial

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Posted 16 December 2017 - 09:54 PM

Sorry for double posting, the edit button is missing for me.

"DYNDOLOD can not read data from DYNDOLOD_none.json"

"DYNDOLOD can not find master data in DYNDOLOD_None.json"

"DYNDOLOD can not read data for Tamriel from DYNDOLOD_Worlds.json"

 

Did I mess up in the initial setup?


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#9 sheson

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Posted 16 December 2017 - 10:22 PM

Hello, thanks for your work! There seems to be an issue with ELFX - Exteriors. I get the error following error when it's enabled:
 
I have checked ELFX - Exteriors with SSEEdit and apparently there are no errors with it.


I can replicate this. Should have a fix soon.
 

Thanks for this!
In testing, I'm getting this error message (is there a chance it was caused by Ruins Clutter Improved, SMIM, or something like that?) (EDIT: Running it a second time seems to have fixed it?):


Not sure what the cause of that error could be. Please upload/Pastebin ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_SkuldafnWorld.txt
 
 

Sorry for double posting, the edit button is missing for me.
"DYNDOLOD can not read data from DYNDOLOD_none.json"
"DYNDOLOD can not find master data in DYNDOLOD_None.json"
"DYNDOLOD can not read data for Tamriel from DYNDOLOD_Worlds.json"
 
Did I mess up in the initial setup?


Either didn't install all files from output, or it may be related to the other error above. Something might have gone really wrong and json files/text file writing got messed somehow.
Upload/Pastebin ..\DynDOLOD\Logs\DynDOLOD_SSE_log.txt

If thinks worked better the second time, check CPU temps and overclocking settings. This looks a bit like a problem with reading/writing data correctly from/to disk/memory. Usually things just crash then though, so it is a bit weird.

Edited by sheson, 16 December 2017 - 10:38 PM.

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#10 sheson

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Posted 16 December 2017 - 10:40 PM

Hello, thanks for your work! There seems to be an issue with ELFX - Exteriors. I get the error following error when it's enabled:
 
I have checked ELFX - Exteriors with SSEEdit and apparently there are no errors with it.


Replace DynDOLOD.exe/DynDOLODx64.exe (or download DynDOLOD Standalone 2.36 beta 1 or newer form first post) and try again. This should run through now without problems hopefully.

Edited by sheson, 16 December 2017 - 10:49 PM.

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#11 DarthVitrial

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Posted 16 December 2017 - 11:00 PM

I can replicate this. Should have a fix soon.
 

Not sure what the cause of that error could be. Please upload/Pastebin ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_SkuldafnWorld.txt
 
 

Either didn't install all files from output, or it may be related to the other error above. Something might have gone really wrong and json files/text file writing got messed somehow.
Upload/Pastebin ..\DynDOLOD\Logs\DynDOLOD_SSE_log.txt

If thinks worked better the second time, check CPU temps and overclocking settings. This looks a bit like a problem with reading/writing data correctly from/to disk/memory. Usually things just crash then though, so it is a bit weird.

The text I quoted was the output from LODGen_SSE_SkuldafnWorld.txt

 

my DynDOLOD_SSE_Log.txt got overwritten, I'll try again tomorrow and if it happens again I'll post the log.


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#12 sheson

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Posted 16 December 2017 - 11:05 PM

The text I quoted was the output from LODGen_SSE_SkuldafnWorld.txt


LODGen.exe was reporting errors while reading the export file ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_SkuldafnWorld.txt - the first time anyways. So if that error happens again upload the export file too. It is not the logfile, but from a different folder.

Edited by sheson, 16 December 2017 - 11:06 PM.

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#13 DarthVitrial

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Posted 16 December 2017 - 11:34 PM

Oh, oops. here's the correct file. https://pastebin.com/QABNGY6h


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#14 Sandman53

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Posted 17 December 2017 - 02:45 AM

I am getting two non-flagged ESPs  getting added to Dyndolod.esm once it's generated. Legacy of the Dragonborn and Realistic Water Two. Here is my log

 

https://www.dropbox....SE_log.txt?dl=0

 

Sorry for all the other junk I have in that log file.


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#15 sheson

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Posted 17 December 2017 - 08:52 AM

Oh, oops. here's the correct file. https://pastebin.com/QABNGY6h


Contents of the file seems correct and runs without problem here. If you have that weird error again, it could also be caused by antivirus prevent reading it properly or something. It's a bit odd tough, not entirely sure what to make if it.
 

I am getting two non-flagged ESPs  getting added to Dyndolod.esm once it's generated. Legacy of the Dragonborn and Realistic Water Two. Here is my log
 
https://www.dropbox....SE_log.txt?dl=0
 
Sorry for all the other junk I have in that log file.


Get the new DynDOLOD Standalone 2.36 beta 3 in first post I just updated. It fixes that.
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