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DynDOLOD 2.43 Skyrim SE/VR BETA

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#616 sheson

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Posted 08 July 2018 - 07:32 AM

Just noticed I deleted the \Edit Scripts\DynDOLOD\cache 2 times before runing texgen and dyndolod, is there something wrong with that? do we need the cache files when we run dyndolod?

There is no need to worry about the files in the cache folder either way even when generating 3D tree LOD. They are always created anew.


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#617 Omni23

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Posted 08 July 2018 - 01:57 PM

Hi, I'm new to using DynDOLOD and am trying to follow the Ultimate Trees SE guide. However, when I launch Texgen -sse it runs as DynDOLOD -sse. Both programs work fine without adding "-sse" and launching them for normal Skyrim. Any idea how to fix/or what could be causing this?


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#618 sheson

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Posted 08 July 2018 - 02:52 PM

Hi, I'm new to using DynDOLOD and am trying to follow the Ultimate Trees SE guide. However, when I launch Texgen -sse it runs as DynDOLOD -sse. Both programs work fine without adding "-sse" and launching them for normal Skyrim. Any idea how to fix/or what could be causing this?

The filename of the exe needs to be TexGen.exe or TexGenx64.exe in order for it to start in TexGen mode. Any other filename will start the tool in DynDOLOD mode.


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#619 malibu35072

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Posted 08 July 2018 - 05:25 PM

I'm completely blocked: I'm trying to run DynDOLOD out of the newest Mod Organizer 2.1.3.    I completely deleted everything in DynDOLOD Output mod (that I made in MO2) folder giving it a "new" run. 

I followed LOOT's suggestions and cleaned ITM and UnDeleted records from my mods. 

When I try to run DynDOLOD I'm getting the following error.

Exception in unit userscript line 229: Can't copy record [CELL:000E8ECB] as new record.

I can't seem to figure where its coming from, because I could just remove or unselect the offending mod.   Checking that ID in xedit only shows me its in skyrim.esm and no other mod touches that cell, not really much helpful. 

I've attached my full log file from my latest run of dyndolod.

Attached Files


Edited by malibu35072, 08 July 2018 - 05:28 PM.

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#620 sheson

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Posted 09 July 2018 - 04:24 AM

I'm completely blocked: I'm trying to run DynDOLOD out of the newest Mod Organizer 2.1.3.    I completely deleted everything in DynDOLOD Output mod (that I made in MO2) folder giving it a "new" run. 

I followed LOOT's suggestions and cleaned ITM and UnDeleted records from my mods. 

When I try to run DynDOLOD I'm getting the following error.

Exception in unit userscript line 229: Can't copy record [CELL:000E8ECB] as new record.

I can't seem to figure where its coming from, because I could just remove or unselect the offending mod.   Checking that ID in xedit only shows me its in skyrim.esm and no other mod touches that cell, not really much helpful. 

I've attached my full log file from my latest run of dyndolod.


You are using patch files from DynDOLOD Resources SE 2.41 with DynDOLOD 2.40. 
 
Make sure to use DynDOLOD Resources versions only with matching or higher DynDOLOD Standalone versions but never with older versions.
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#621 malibu35072

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Posted 09 July 2018 - 05:44 PM

You are using patch files from DynDOLOD Resources SE 2.41 with DynDOLOD 2.40. 
 
Make sure to use DynDOLOD Resources versions only with matching or higher DynDOLOD Standalone versions but never with older versions.

Thanks a bunch.  I updated DynDOLOD with the newer version and things worked well. 


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#622 EventHorizon27

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Posted 09 July 2018 - 08:43 PM

After generating DynDOLOD on SSE following the GamerPoets tutorial  for Open Cities, DynDOLOD.esm has MajesticMountains.esp as a master, preventing SSEEDit and Merge Plugins from working, and LOOT from sorting it with a Cyclic Interaction error.

Load order:https://pastebin.com/AHkWQKfN

So far, the best I can come up with is generating the LOD, then disabling MajesticMountains.esp and disabling all the options in the advanced window, except enabling all Woldspaces,to try and update just the plugins.


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#623 sheson

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Posted 10 July 2018 - 12:31 AM

 

After generating DynDOLOD on SSE following the GamerPoets tutorial  for Open Cities, DynDOLOD.esm has MajesticMountains.esp as a master, preventing SSEEDit and Merge Plugins from working, and LOOT from sorting it with a Cyclic Interaction error.

Load order:https://pastebin.com/AHkWQKfN

So far, the best I can come up with is generating the LOD, then disabling MajesticMountains.esp and disabling all the options in the advanced window, except enabling all Woldspaces,to try and update just the plugins.

 

Use DynDOLOD 2.41


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#624 Monobloc

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Posted 10 July 2018 - 02:50 PM

Hi sheson, hope you're doing well, sorry to disturb you an 90th time, i just ended SSE generation and i have these on top of whiterun tundra : http://image.noelsha...10-21-43-06.png

 

points to a "tamriel_worshipper"

 

http://image.noelsha...eedit-3-2-2.png

 

any clue ? Thanks.


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#625 sheson

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Posted 10 July 2018 - 03:03 PM

Hi sheson, hope you're doing well, sorry to disturb you an 90th time, i just ended SSE generation and i have these on top of whiterun tundra : http://image.noelsha...10-21-43-06.png
 
points to a "tamriel_worshipper"
 
http://image.noelsha...eedit-3-2-2.png
 
any clue ? Thanks.


By default the game does not show markers. Set bShowMarkers=0 or whatever else you did.
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#626 Monobloc

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Posted 10 July 2018 - 03:21 PM

That was it in skyrimperfs.ini

 

odd because the value doesn't appear by default.

 

Thanks man.


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#627 jamstraz

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Posted 10 July 2018 - 07:01 PM

Good Evening,  I am using Dark Lady Lexy's guide (with some noted deviations) however up until recently I had no issues.  Now if I try to save with DynDOLOD active, I crash.  I disabled it to get through the soul cairn but then rebuilt it using the newest version for her guide.  If I have it active, I crash everytime I save...any ideas?  I can link my modwatch if it may help.


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#628 Martimius

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Posted 10 July 2018 - 10:26 PM

Hey Sheson,

 

Recently I updated DynDOLOD to the latest 2.41 version via the clean save procedure, but forgot to install the latest Resources as well. 

 

I'm going to do that right now, but would there have been any negative impact on my save not using a matching Resources version?


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#629 sheson

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Posted 11 July 2018 - 12:54 AM

Hey Sheson,
 
Recently I updated DynDOLOD to the latest 2.41 version via the clean save procedure, but forgot to install the latest Resources as well. 
 
I'm going to do that right now, but would there have been any negative impact on my save not using a matching Resources version?


No. Only the other way around as I keep mentioning everywhere.
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#630 sheson

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Posted 11 July 2018 - 01:02 AM

Good Evening,  I am using Dark Lady Lexy's guide (with some noted deviations) however up until recently I had no issues.  Now if I try to save with DynDOLOD active, I crash.  I disabled it to get through the soul cairn but then rebuilt it using the newest version for her guide.  If I have it active, I crash everytime I save...any ideas?  I can link my modwatch if it may help.


No one else ever reported such a problem. This is most likely caused by a mod in the load order. May odd data from a plugin ended up in the DynDOLOD plugins, or the save itself contains something which causes this. Test with new game.
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