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DynDOLOD 2.43 Skyrim SE/VR BETA

dyndolod lod skyrim se skyrim vr

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#631 Martimius

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Posted 11 July 2018 - 06:10 AM

No. Only the other way around as I keep mentioning everywhere.

Sorry for bothering you. I just didn't see it on the documentation at first when I was reading it. 

 

"Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions"

 

My bad. Thanks for the help though.


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#632 Junglistwolf

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Posted 16 July 2018 - 10:03 AM

Hello,
 
I've been following a step by step installation guide (start to finish on Youtube)
everything went well up until using DynDOLODx64.exe
I checked and all the core resource files are in their appropriate folders, (downloaded them from skyrim nexus, like in the video, just to make sure there is no separate SE version?)
no UAC or antivirus issues, using vortex as mod manager
output worked fine, is added to the list
-sse added to command lines, exe ran through executable in Vortex manager with -sse as command line
read a few other people's similar problems but couldn't find a solution that worked for  me
here is my error message, I hope there are some more tips, I'd love to use DynDOLOD 
if any logs or other data is useful to know, let me know and I'll put it here
 
 
 
[00:00:03.833]     DynDOLOD Worlds 2.40 (1) using SSELODGen by Ehamloptiran, Sheson and Zilav, starting...
[00:00:03.849]
[00:00:03.866]
[00:00:03.884] DynDOLODx64.exe 2.40.0.0 7/1/2018 (1289819392)
[00:00:03.901] LODGenx64.exe 2.2.0.0 6/22/2018 (1289098464)
[00:00:03.918]
[00:00:03.938] SSE1407034188Error: Can not find DynDOLOD Resources SE core files required to create improved LOD. Do not install DynDOLOD Resources intended for Skyrim

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#633 sheson

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Posted 16 July 2018 - 11:53 AM

[00:00:03.938] SSE1407034188Error: Can not find DynDOLOD Resources SE core files required to create improved LOD. Do not install DynDOLOD Resources intended for Skyrim


Based on the error message it looks like you installed DynDOLOD Resources (for Skyrim) instead of DynDOLOD Resources SE (for Skyrim SE/VR)

Also get latest 2.41 version from first post.

Edited by sheson, 16 July 2018 - 11:54 AM.

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#634 Monobloc

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Posted 18 July 2018 - 02:52 PM

Ah sheson my dear sheson do I have the redo the entire dyndolod generation if a cmd crashed ?

 

Please don't tell me I have to redo everythiiinnggg :cry:


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#635 Monobloc

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Posted 18 July 2018 - 03:15 PM

RIP ME dyndolod crashed, welp that settles it


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#636 sheson

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Posted 18 July 2018 - 03:17 PM

Ah sheson my dear sheson do I have the redo the entire dyndolod generation if a cmd crashed ?

 

Please don't tell me I have to redo everythiiinnggg :cry:

No, you can just restart LODGen for each worldspace in expert mode with the already existing export file for object LOD.

 

Set Expert=1 in '..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAMEMODE].ini'

 

Start DynDOLOD.exe. Select the worldspace. The Execute LODGen.exe button at the bottom should become available, click it to restart object LOD generation.

 

If it still stops/crash bring command prompt top foreground, check error message and fix problem or copy/screenshot error message for us to troubleshoot.


RIP ME dyndolod crashed, welp that settles it

If DynDOLOD.exe and LODGen.exe both crashes randomly check CPU cooling etc.


Edited by sheson, 18 July 2018 - 03:18 PM.

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#637 DirefulSpy

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Posted 18 July 2018 - 03:18 PM

I did make a post about it (but it was taken down with no reason?) but I am getting an error after I finish generating LODs with DynDOLOD for LE: 'Access violation at address 00964F7A in module 'DynDOLOD.exe'. Read of address 00000846'

 

EDIT: Was moved to another topic, don't mind me, just being an idiot


Edited by DirefulSpy, 18 July 2018 - 03:21 PM.

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#638 Monobloc

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Posted 18 July 2018 - 03:21 PM

Oh great I'll keep that in mind just in case.

 

Okay it's the first time that happened on several generations, i'll keep an eye on it, i have around 65° on full load on my i5 2500k


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#639 m1sf1t711

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Posted 19 July 2018 - 11:19 AM

Hi

 

I have downloaded the standalone but my Texgen.exe launches the Dyndolod.exe so I can't run Texgen.

 

I have renamed the exe's to TexGen -sse.exe and DynDOLOD -sse.exe so that they recognise SE and not original Skyrim. 

 

Is there a problem with the download linked at the start of this thread?

 

Can anyone help?


Edited by m1sf1t711, 19 July 2018 - 11:29 AM.

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#640 sheson

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Posted 19 July 2018 - 12:20 PM

Hi

 

I have downloaded the standalone but my Texgen.exe launches the Dyndolod.exe so I can't run Texgen.

 

I have renamed the exe's to TexGen -sse.exe and DynDOLOD -sse.exe so that they recognise SE and not original Skyrim. 

 

Is there a problem with the download linked at the start of this thread?

 

Can anyone help?

 

 

Do not rename the exe files. TexGen mode only works when the executable is named TexGen.exe or TexGenx64.exe, any other executable name will run the DynDOLOD mode.

 

Command line arguments are supposed to be added after the file name. See ..DynDOLOD\Docs\DynDOLOD-Shortcut.txt for help.


Edited by sheson, 19 July 2018 - 12:20 PM.

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#641 m1sf1t711

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Posted 19 July 2018 - 12:51 PM

Do not rename the exe files. TexGen mode only works when the executable is named TexGen.exe or TexGenx64.exe, any other executable name will run the DynDOLOD mode.

 

Command line arguments are supposed to be added after the file name. See ..DynDOLOD\Docs\DynDOLOD-Shortcut.txt for help.

Hi

 

Many many apologies.

 

I realise I was being a numpty and misreading the shortcut.txt instructions.

 

Everything seems to be working perfectly now.

 

So sorry for wasting your time.


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#642 mxshn

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Posted 21 July 2018 - 06:30 AM

Hello,

 

I am experiencing z-fighting / texture flicker on certain mountains around Whiterun. Using the console, I think the offending records are:

0010d28d
0010d28e
0010d292
0010d917
0010e299
0010e29a

These are all different type of Distant Cloud LOD. 

 

I also noticed that throughout the DynDOLOD_SSE_log.txt there is a message "Missing DATA - Flags 0x4 RealisticWaterTwo.esp _WTRIceFloes01_Anims [MSTT:5403261B]" but I'm not sure if that is related or not.

 

Would really appreciate some help to identify the cause of this.

Attached Files


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#643 sheson

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Posted 21 July 2018 - 06:52 AM

Hello,

 

I am experiencing z-fighting / texture flicker on certain mountains around Whiterun. Using the console, I think the offending records are:

0010d28d
0010d28e
0010d292
0010d917
0010e299
0010e29a

These are all different type of Distant Cloud LOD. 

 

I also noticed that throughout the DynDOLOD_SSE_log.txt there is a message "Missing DATA - Flags 0x4 RealisticWaterTwo.esp _WTRIceFloes01_Anims [MSTT:5403261B]" but I'm not sure if that is related or not.

 

Would really appreciate some help to identify the cause of this.

Clouds typically do not z-fight since they are transparent. DynDOLOD does not change cloud references or their base records. DynDOLOD does not change how the engine works.

 

If plugins cause the large reference bugs texture flicker, solutions are to set uLargeRefGridDistance to 5, convert the plugin to an ESM or to remove the plugin. In case of converting to ESM the data flag 0x4 needs to be set on the MSTT so that the large reference bugs are not triggered.


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#644 Monobloc

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Posted 21 July 2018 - 08:58 AM

Hi sheson, I have this issue with ultra trees : 1532181320-screenshot30.png

 

On nifskope no issues(yes I loaded the 3d mesh) and the 2d counterpart has no issues either : 1532181482-2018-07-21-15-49-00-treeoak05

 

logs sho nothing wrong either


Edited by Monobloc, 21 July 2018 - 09:01 AM.

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#645 sheson

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Posted 21 July 2018 - 09:44 AM

Hi sheson, I have this issue with ultra trees : 1532181320-screenshot30.png

 

On nifskope no issues(yes I loaded the 3d mesh) and the 2d counterpart has no issues either : 1532181482-2018-07-21-15-49-00-treeoak05

 

logs sho nothing wrong either

I am assuming the tree model used for LOD is a custom one and not from a mod. LOD does not support all shader settings/types when using "PassThru". It is probably caused by shader flags. Carefully compare shader type/flags/setttings and texture list with 3D LOD tree models included in DynDOLOD Resources to spot differences.


Edited by sheson, 21 July 2018 - 09:45 AM.

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