Hi, first let me say thanks for DynDOLOD! Definitely had to have it in Oldrim. I just used it for the first time for SSE and it ran like a charm. I hopped into a brand new save to check everything out and I noticed some stuff is oddly colored. You can see the bottom half of the tower is slightly blue/green tinted. Same with the rubble around it and the fort in the background. I'm pretty sure those aren't supposed to be colored that way. The mountains were also kind of bluish at the base and even the ground surrounding the mountains. Did I select an option I wasn't supposed to somewhere? Pretty sure I have my textures/lod resources all loading/overwriting in the correct order. If anyone has any idea what I did wrong, let me know. Also let me know if more info is needed on my end (load order, specific mods used, etc). Thanks!
Edit: Forgot to include the screenshots: https://imgur.com/a/5SbtuB7
The screenshot shows full models with its full textures in the load cells. DynDOLOD
does not change full textures in the loaded cells. The changed textures will be from some other mod.
TexGen uses the full textures to create object LOD single textures so that object LOD matches as good as it can to the full models.DynDOLOD
does not change the mountainslab textures used mountains and their near LOD or any of the pre-rendered mountain LOD textures.
Use xLODGen to create terrain (the ground) LOD meshes and textures.
Sheson! I ran again Dyndolod and the problem was solved. Sorry for the trouble and thank you for your time and for Dyndolod! It takes the game to another level!
That is great. Enjoy.