P.S. I figured out how to record videos and upload them ...
that sir is not dyndolod -- to me it looks like a graphics card or driver issue. maybe something like ENB could cause that. i would be really surprised if that was dyndolod causing it.
You sir have hit the nail right on the head! A while back (probably more than a couple of updates ago), I cleaned my DLC esms and update.esm for UDRs and ITMs.
When I started this mod build, I put the cleaned versions in my data folder and have been using them since. Obviously it didn't occur to me that update.esm might occasionally be updated!
Fortunately, I had the sense to keep backups, so I've reverted to the (more or less - I disabled updates for SSE in Steam since the last update broke several SKSE mods) current version and cleaned that in SSEEdit.
Now my mods have no "could not be resolved" errors and DynDOLOD works perfectly with Majestic Mountains enabled.
Thank you so much for your patience and taking the time to help me, even though I am clearly an idiot!
"could not be resolved" means that the linked reference is not present. Many records in a plugin will have information that points to another record, either in the same plugin or a different one. If plugin A makes reference to something in Plugin B, but then for whatever reason Plugin B cannot be found or is not loaded properly, xEdit will show the "could not be resolved" error where the reference should be
how exactly this applies to you im not sure, as I dont fully understand what's going on with your situation. But if you were able to resolve it, thats all that matters.
But cleaning plugins or masters, in theory, should not affect references/ref links in any way. Cleaning will remove ITM records (but not actually remove the master record) and will find records that have the Delete flag and change it to an 'initially disabled' flag (UDR). This is what is meant by "undelete and disable references". Records get a "delete" flag anytime a mod author uses the delete function inside creation kit. If you click on an object in the world, hit delete key, it will remove the object from the default world, which adds the "delete" flag to that object reference, essentially telling the game not to render it.
EDIT: forgot to mention, I also have majestic mountains, and most/all of the other plugins that were mentioned and no probs here. only issue ive had recently was with the update, forcing me to downgrade back to 1.5.50