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Terrain parallax question


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#1 elenhil

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Posted 21 December 2017 - 10:17 AM

I'm encountering a parallax-related bug in the vicinity of Whiterun. It seems that there are two meshes (rocktundraland-something and tundrapond-something), each looking OK, that meet (blend, whatever), and the place where they meet looks bugged. Here is the area with ENB effects off, and here it is with ENV effects on.

 

What exactly is going on here? From the looks of it, which of the meshes (or is it the texture?) might be messing up this slope (and why only the slope, not the whole of the terrain on that mesh)?


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#2 TechAngel85

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Posted 25 December 2017 - 07:47 PM

You need to set FixParallaxTerrain= under the [FIX] heading in enblocal.ini to false. Else, you'll have to use a texture overhaul that supports terrain parallax.
 



#3 elenhil

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Posted 26 December 2017 - 03:29 AM

Wouldn't missing a parallax-enabled terrain texture result in all terrain surfaces showing the same glitch? After all, in this screenshot there are areas of both meshes (left and right edges of the screen) that look fine. It's just the area where they meet that is glitchy.


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#4 TechAngel85

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Posted 27 December 2017 - 11:36 AM

Wouldn't missing a parallax-enabled terrain texture result in all terrain surfaces showing the same glitch? After all, in this screenshot there are areas of both meshes (left and right edges of the screen) that look fine. It's just the area where they meet that is glitchy.

To me it looks like it's the issue I explained above. The mesh on the left might not be terrain but is using the terrain texture, which would explain such behavior. Did setting that parameter to false fix the problem?



#5 elenhil

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Posted 28 December 2017 - 05:56 AM

The mesh on the left might not be terrain but is using the terrain texture, which would explain such behavior.

Bingo! Thank you! Somehow it just didn't occur to me


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