MO not carrying over mods to saved games
Posted 21 December 2017 - 03:51 PM
Posted 21 December 2017 - 05:59 PM
Welcome to STEP @gmg2dave
Please post your logs and a copy of a save here. Use either a service like PasteBin or place spoiler tags around the log and zip the save game.
Posted 21 December 2017 - 07:00 PM
ok, This is the latest mo log file here
and this is the saved game file
Just in case, this is my MO ini file
Do you need copies of anything else to give this a look?
Edited by gmg2dave, 21 December 2017 - 07:03 PM.
Posted 21 December 2017 - 07:26 PM
Are you running the game by calling SKSE from MO?
There should also be a save game named similarly but with a *.skse extension. I don't need it, too many extra mods I'd need to load to test it in game. Just curious that is being created.
If you create a new profile with a subset of those mods does this behaviour also exist. The logs do not indicate any issue with MO as all your mods are shown as installed and loading.
Posted 23 December 2017 - 12:55 AM
Sorry for the late answer, IRL kicked me. And yes, I am using SKSE to launch the game from MO. As far as the saves go, yup there are files that end in SKSE, I just wasn't sure which ones you needed to look at, if you need to, I can upload those files as well.
And I tried your fix, created a new profile, activated the exact same mods I was using, and lo and behold it didn't strip everything from my character whenever I left the game. So, not sure what changed but there you have it.
Finally, the problem was never that the mods weren't loading, they loaded just fine, it was that anything ADDED by a mod was not getting applied to my saved games. Ie. If I created say a sword that was added by a mod, saved my game, and then exited the game, when I restarted the game and loaded that save, that sword would be gone from my inventory. And that applied to every single thing added by a mod to the game. The information from mods was not being applied to my saved games, and since saved games are normally handled by MO I figured I would ask the MO guys what was going on.
Posted 23 December 2017 - 02:42 AM
That being the case I think what you have is mod conflict more than an issue with MO.
Somewhere, somehow one or mods are conflicting with one another and this is causing your saves to store corrupted data, ie. records are being incorrectly assigned and not according to the scripts etc. that are supposed to edit them.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users