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Lexy's: Legacy of The Dragonborn Special Edition


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It just came to my mind, maybe i'm after all just a modding beginner, but when i played a little bit in my gorgeous looking Skyrim world, i noticed all my slayned enemies did carry A LOT of loot. Though i didn't mind finding some better weapons i still wondered: "Why is this so?". After all we installed "Scarcity SE". After checking my Bashed Patch in SSEEdit i noticed that quite a lot of changes form Scarcity SE were undone by the Bashed patch. Tagging Scarcity with the "Relev" Tag and rebuilding the bashed patch seemed to lead to the desired result. My dead enemies now have sadly enough much less loot, but i think that's how it's supposed to be.

My main question though is, are you all mainly very experienced veteran modders, so you all know about the tagging of plugins for wrye bash to give the best result? Hence you don't need this extra information. Or do you think something like this would be worth mentioning in the guide?

 

BTW, if this text sounds kind of weird, english is not my native language....

I haven't actually looked at Bash Tag yet there are likely to be mods that require Tags added manually to them it just not had much time to examine the bash patch that in depth. If adding a Relev tag being you your desired effect then that's ok.

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There are a lot of errors in the RDO - iAFT patch. Can they be ignored when building the new merged plugin?

 

 

 

[00:00] Checking for Errors in [07] RDO - iAFT Patch.esp
[00:00] [iNFO:000E26F8] ('You'll be all right on your own? Then I'll see you back at the College.' in GRUP Topic Children of DialogueFollowerDismissTopic "It's time for us to part ways." [DIAL:0005C80C])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:000E26F9] ('Really? J'zargo was having such fun. Ah, well. Back to the College then.' in GRUP Topic Children of DialogueFollowerDismissTopic "It's time for us to part ways." [DIAL:0005C80C])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:000E155A] ('I understand. We must all follow our own paths. If you wish to find me again, I'll be in Nightcaller Temple.' in GRUP Topic Children of DialogueFollowerDismissTopic "It's time for us to part ways." [DIAL:0005C80C])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:000E2702] ('Such a shame. I thought we were getting along so well. I'll head back to Riften if you should have second thoughts.' in GRUP Topic Children of DialogueFollowerDismissTopic "It's time for us to part ways." [DIAL:0005C80C])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:0007508E] ('I'm right with you.' in GRUP Topic Children of DialogueFollowerFollowTopic "Follow me." [DIAL:00075083])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:000E26F2] ('J'zargo is ready for more adventure.' in GRUP Topic Children of DialogueFollowerFollowTopic "Follow me." [DIAL:00075083])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:000E26F3] ('Of course. Let's go.' in GRUP Topic Children of DialogueFollowerFollowTopic "Follow me." [DIAL:00075083])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:000E3E79] ('Certainly, I'm ready.' in GRUP Topic Children of DialogueFollowerFollowTopic "Follow me." [DIAL:00075083])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:000E36DB] ('I'm ready. Let's go.' in GRUP Topic Children of DialogueFollowerFollowTopic "Follow me." [DIAL:00075083])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:0004C468] ('Good. I'm ready for anything.' in GRUP Topic Children of DialogueFollowerFollowTopic "Follow me." [DIAL:00075083])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:000E158B] ('I'll stay here. You try not to get into too much trouble.' in GRUP Topic Children of DialogueFollowerWaitTopic "Wait here." [DIAL:00075084])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:000E26F4] ('As you wish. Just don't forget about me.' in GRUP Topic Children of DialogueFollowerWaitTopic "Wait here." [DIAL:00075084])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:000E26F5] ('Here? Right here? Very well, J'zargo shall wait.' in GRUP Topic Children of DialogueFollowerWaitTopic "Wait here." [DIAL:00075084])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:000E36DF] ('Certainly. Be careful.' in GRUP Topic Children of DialogueFollowerWaitTopic "Wait here." [DIAL:00075084])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:000E158D] ('All right. Don't take too long.' in GRUP Topic Children of DialogueFollowerWaitTopic "Wait here." [DIAL:00075084])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] [iNFO:0004C470] ('Are you sure? All right. I'll keep guard here.' in GRUP Topic Children of DialogueFollowerWaitTopic "Wait here." [DIAL:00075084])
[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C] < Error: Could not be resolved >
[00:00] All Done!

 

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There are a lot of errors in the RDO - iAFT patch. Can they be ignored when building the new merged plugin?

 

 

 

[00:00] Checking for Errors in [07] RDO - iAFT Patch.esp

[00:00] [iNFO:000E26F8] ('You'll be all right on your own? Then I'll see you back at the College.' in GRUP Topic Children of DialogueFollowerDismissTopic "It's time for us to part ways." [DIAL:0005C80C])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:000E26F9] ('Really? J'zargo was having such fun. Ah, well. Back to the College then.' in GRUP Topic Children of DialogueFollowerDismissTopic "It's time for us to part ways." [DIAL:0005C80C])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:000E155A] ('I understand. We must all follow our own paths. If you wish to find me again, I'll be in Nightcaller Temple.' in GRUP Topic Children of DialogueFollowerDismissTopic "It's time for us to part ways." [DIAL:0005C80C])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:000E2702] ('Such a shame. I thought we were getting along so well. I'll head back to Riften if you should have second thoughts.' in GRUP Topic Children of DialogueFollowerDismissTopic "It's time for us to part ways." [DIAL:0005C80C])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:0007508E] ('I'm right with you.' in GRUP Topic Children of DialogueFollowerFollowTopic "Follow me." [DIAL:00075083])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:000E26F2] ('J'zargo is ready for more adventure.' in GRUP Topic Children of DialogueFollowerFollowTopic "Follow me." [DIAL:00075083])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:000E26F3] ('Of course. Let's go.' in GRUP Topic Children of DialogueFollowerFollowTopic "Follow me." [DIAL:00075083])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:000E3E79] ('Certainly, I'm ready.' in GRUP Topic Children of DialogueFollowerFollowTopic "Follow me." [DIAL:00075083])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:000E36DB] ('I'm ready. Let's go.' in GRUP Topic Children of DialogueFollowerFollowTopic "Follow me." [DIAL:00075083])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:0004C468] ('Good. I'm ready for anything.' in GRUP Topic Children of DialogueFollowerFollowTopic "Follow me." [DIAL:00075083])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:000E158B] ('I'll stay here. You try not to get into too much trouble.' in GRUP Topic Children of DialogueFollowerWaitTopic "Wait here." [DIAL:00075084])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:000E26F4] ('As you wish. Just don't forget about me.' in GRUP Topic Children of DialogueFollowerWaitTopic "Wait here." [DIAL:00075084])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:000E26F5] ('Here? Right here? Very well, J'zargo shall wait.' in GRUP Topic Children of DialogueFollowerWaitTopic "Wait here." [DIAL:00075084])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:000E36DF] ('Certainly. Be careful.' in GRUP Topic Children of DialogueFollowerWaitTopic "Wait here." [DIAL:00075084])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:000E158D] ('All right. Don't take too long.' in GRUP Topic Children of DialogueFollowerWaitTopic "Wait here." [DIAL:00075084])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] [iNFO:0004C470] ('Are you sure? All right. I'll keep guard here.' in GRUP Topic Children of DialogueFollowerWaitTopic "Wait here." [DIAL:00075084])

[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> [0506D74C]

[00:00] All Done!

 

 

I don't have any errors in my RDO iAFT Patch make sure you are using the correct version of iAFT and RDO.

Link to comment

It just came to my mind, maybe i'm after all just a modding beginner, but when i played a little bit in my gorgeous looking Skyrim world, i noticed all my slayned enemies did carry A LOT of loot. Though i didn't mind finding some better weapons i still wondered: "Why is this so?". After all we installed "Scarcity SE". After checking my Bashed Patch in SSEEdit i noticed that quite a lot of changes form Scarcity SE were undone by the Bashed patch. Tagging Scarcity with the "Relev" Tag and rebuilding the bashed patch seemed to lead to the desired result. My dead enemies now have sadly enough much less loot, but i think that's how it's supposed to be.

My main question though is, are you all mainly very experienced veteran modders, so you all know about the tagging of plugins for wrye bash to give the best result? Hence you don't need this extra information. Or do you think something like this would be worth mentioning in the guide?

 

BTW, if this text sounds kind of weird, english is not my native language....

 

     While the guide is "technically" in beta state right now there are some things that DarkladyLexy and Darth_Mathias haven't gotten around to:  Like making the idiot check for Bash Tags.  It will come this is still a work in progress and is no where near finalized.  The amount of experience here varies from very experienced to beginners, you will know who is who.

Edited by Kneph13
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After using the bash tag script on a few esp's it is suggesting KS Dragon Overhaul needs Delev, Names and Relev, atm it has none. Heavy Armoury apparently needs Delev, Invent, Names and Relev, again it has none. Lore Weapons has the correct tags already. Some do some don't.

I've added them using Mator Smash but I'm still learning how to get to grips with it. Reason being,Wrye Bash is missing a few tags. However it still shows the tags that Smash gives minus the ones that Wrye Bash doesn't have. A few others:

 

LOTD Merged - Delev, Invent, Names

 

AAE Patches Merged - Delev, Invent

 

Animals Merged - Faction, Invent, Names

 

Wrye Bash seems much easier to use but less sophisticated, then again it's probably because I'm not used to using Smash but have been using Bash forever.

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After using the bash tag script on a few esp's it is suggesting KS Dragon Overhaul needs Delev, Names and Relev, atm it has none. Heavy Armoury apparently needs Delev, Invent, Names and Relev, again it has none. Lore Weapons has the correct tags already. Some do some don't.

I've added them using Mator Smash but I'm still learning how to get to grips with it. Reason being,Wrye Bash is missing a few tags. However it still shows the tags that Smash gives minus the ones that Wrye Bash doesn't have. A few others:

 

LOTD Merged - Delev, Invent, Names

 

AAE Patches Merged - Delev, Invent

 

Animals Merged - Faction, Invent, Names

 

Wrye Bash seems much easier to use but less sophisticated, then again it's probably because I'm not used to using Smash but have been using Bash forever.

you can only add Delev, Relev and Invent tags with Wrye Bash on SSE at the moment.

 

Also LOTD comes with tags already and so does the main CR if there are Bash Tags in the file header in xedit Wrye bash should pick them up.

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WrinklyNinja updated LOOT to v0.12.5 this morning.

Is there a change log for it somewhere? I must be blind

No, you're not blind.  :cool:  LOOT's Version History is part of the Application Documentation list posted on the LOOT Read The Docs page accessible though a link found at the top of the LOOT: Documentation page, which is linked to the main The Load Order Optimisation Tool page.  It took me 5 minutes to find the Version List after I found the main LOOT page.  Well hidden in plain sight. :;):

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some interesting/good news CACO updated for classic, and reading Krytopyrs blog she is going to incorporate Wiseman's Flora Fixes into the SSE version. :woot:  :clap:

Meant to say WAFR NOT CACO :wacko:

Yeah I did not use Enai's mods for vampires and stuff cause I was going to use BV and royal bloodline and then decided to hell with the vamps and I modded mine to use the choice is yours.

and here meant to say timing is everything not choice is yours. was obviously having a Kryptopyr meltdown. I will show myself out...

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Lexy hi! a few small mods you may be interested in personally for testing, fixing test game/s etc if you haven't seen them: 1. https://www.nexusmods.com/skyrimspecialedition/mods/11708; 2. https://www.nexusmods.com/skyrimspecialedition/mods/13090; 3. https://www.nexusmods.com/skyrimspecialedition/mods/13032

You left the semi-colons in the link.  They should be:

 

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