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Lexy's: Legacy of The Dragonborn Special Edition

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#3706 BurdenCarrier444

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Posted Today, 08:51 AM

When you installed WICO you use the stripped out BSA's? and then extracted said BSA's?

I did indeed. I did exactly what the guide says. I'm totally stumped, but it's no big deal since I found a workaround for now. If I can get full stability otherwise I'll probably toy around with it some more. I'm way more pumped that Immersive Weapons is finally out! This next guide update will be big!


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#3707 DarkladyLexy

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Posted Today, 08:55 AM

I did indeed. I did exactly what the guide says. I'm totally stumped, but it's no big deal since I found a workaround for now. If I can get full stability otherwise I'll probably toy around with it some more. I'm way more pumped that Immersive Weapons is finally out! This next guide update will be big!

yep currently got 22 entries on my update to do list.


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#3708 Sennah

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Posted Today, 09:47 AM

Hey guys, couple questions about some stuff I don't get.

 

1- What is the purpose of this mod? https://www.nexusmod...tion/mods/16737

In this guide is it the same that is done by the script hishy-npc-enchant-fix when we do the zEdit part? 

 

2- We don't have it in this guide, but I have been tweaking with UUNP. Really love what was done to a lot of armours, but I am doing a "patch" removing all the robes, the masks/gorgets and the armours of blades, companions and imperials which I wasn't found of. I did some work on the NIF files as well adding leggings or body suits to the more slutty ones, looks good except for one thing, some of the armours have huge melons instead of breasts. I noticed that most of the armours have two versions, for example cuirass1_0 and cuirass1_1. The x_1 being the one with one with the fruity parts while x_0 is much more natural. However in the esp all armours are linked to the x_1. So why is there so much files x_0? Is it a question of weight and the game will automatically use the x_0 if you have a frail body?


Edited by Sennah, Today, 09:50 AM.

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#3709 godescalcus

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Posted Today, 10:32 AM

2- We don't have it in this guide, but I have been tweaking with UUNP. Really love what was done to a lot of armours, but I am doing a "patch" removing all the robes, the masks/gorgets and the armours of blades, companions and imperials which I wasn't found of. I did some work on the NIF files as well adding leggings or body suits to the more slutty ones, looks good except for one thing, some of the armours have huge melons instead of breasts. I noticed that most of the armours have two versions, for example cuirass1_0 and cuirass1_1. The x_1 being the one with one with the fruity parts while x_0 is much more natural. However in the esp all armours are linked to the x_1. So why is there so much files x_0? Is it a question of weight and the game will automatically use the x_0 if you have a frail body?

I use bodyslide UUNP. If I'm not mistaken, _1 meshes refer to body weight 100, _0 to body weight 0. Both meshes are needed for the game to morph bodies and armor to any weight in between. Naturally, the fruity parts you refer to show on the _1 mesh.

 

I'm not sure if the basic UUNP mesh is weighted. UUNP armor conversions usually expect you to generate the meshes for your preferred body settings and include slider files for that effect (CalienteTools folder). Best solution for you would be to generate all meshes (including body meshes, for coherence) using a bodyslide preset that doesn't have huge melons on weight 100 (many are available for UUNP, like UUNP_UNP which corresponds to the original UNP body).

 

Bear in mind that the outfit conversion from bodyslide will always generate outfits with "anatomical" curves, which doesn't always look very realistic, even with clothes. It would be nice if it could adjust only the volume of chest parts and not their overall shape, but that's not how it works. Maybe you can find other conversions (not done with an automatic tool) that take care of that, but I suspect nobody has taken the trouble to make a full manual conversion of huge sets like Immersive Armors or Deserterx's Legendary Armors. The ones you'll find will likely have been made with bodyslide had share its shortcomings.

 

BTW if you use UUNP, there's The Book of UUNP with an incredibly large variety of armors and there's also a no-"skimpy" esp available for SSE.

 

From what I've seen there's also the DEM alternative. It's a different body, incompatible with UNP and I'm not sure it changes the normal humanoid races or just creates a different race. Very detailed, high polygon, no huge melons and there's a ton of armor conversions for it, many lore-friendly usually of better quality than those for CBBE or UNP families. The author of the body mesh is a bit strict with permissions so you'll have to look beyond the nexus for most of it. For all the trouble it seems to be, I've never tried it and don't know if it has the one thing essential to any body mesh, in my build, which is a complete vanilla replacer for all clothes and armors.


Edited by godescalcus, Today, 10:33 AM.

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#3710 monyarm

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Posted 44 minutes ago

yep currently got 22 entries on my update to do list.

So there will be 22 changes on the next update ? Wow, and i'm still on the version of the guide from the end of march. (Shortly before the new Skyrim version came out). I really should get around to updating things one of these days

Also might i suggest this mod for the next update ? https://www.nexusmod...ition/mods/4625


Edited by monyarm, 35 minutes ago.

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#3711 theApe

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Posted 22 minutes ago

and I was about to do the guide from scratch again, lol. I´ll just wait for that big update then :)


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#3712 DarkladyLexy

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Posted 20 minutes ago

and I was about to do the guide from scratch again, lol. I´ll just wait for that big update then :)

yes, best wait now up to 25 things on my do list.


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#3713 Decopauge123

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Posted 18 minutes ago

yes I did see your message, to be honest, I will probably drop True Soldiers in my next round of updates. Yes, I know you don't let Wrye Bash Merge your mods. I was actually speaking with Mator and he suggests the same thing for Smash so I might look into implementing that myself (I have just been too lazy to do it. I need to work what mods actaully merge into the Bash Patch). 

 

Also Just so everyone is aware of my plans I will be dropping AAE. OBIS and HLE SIC in favour of Skyrim Revamped Enemy Complete Overhaul and Know your enemy combo. This will mean I will have to issue a new CR and New NPC Retexture CR.

 

Know your Enemy will be optional I will also mean a tweak to the animal Merged.

OK, Thanks for the heads-up.  :thumbsup:


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#3714 Decopauge123

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Posted 5 minutes ago

yes I did see your message, to be honest, I will probably drop True Soldiers in my next round of updates. Yes, I know you don't let Wrye Bash Merge your mods. I was actually speaking with Mator and he suggests the same thing for Smash so I might look into implementing that myself (I have just been too lazy to do it. I need to work what mods actaully merge into the Bash Patch). 

Smash hotfix updated to v0.5.1 on 25 April 2018.

Changes from 0.5.0 to 0.5.1

 

Smash updated to v0.5.0 on 16 April 2018.

Changes from 0.4.1 to 0.5.0


Edited by Decopauge123, 3 minutes ago.

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