Hello, first post. Thanks so much for this site and the guides.
I've been using DDSOpt and PyFFi for some time now, but after discovering the guides, I've redone some of my old work on Oblivion vanilla and mod textures to much better effect. For entirely unrelated reasons, my install went south (late-to-notice mod conflicts), and I'm redoing the install and taking advantage of the opportunity to apply more of what I have learned so far. To the point, my doubts are:
(1) In the case of Oblivion files, I assume the file naming conventions are enough for DDSOpt to know which are which (normal maps, textures with parallax, etc.), and that the guide instructions regarding dividing up Skyrim files before processing does not apply. Is this correct? I know it is not entirely correct, since OCO textures suffer if used with DDSOpt, but otherwise things seem to be processed properly.
(2) I still cannot quite comprehend the difference between compressed and uncompressed textures. Last time around, I left uncompressed at 8192x8192 and only set compressed to 1024x1024. Using DXTx compression, a freshly processed original set of QTP files resulted in the smoothest and most attractive install yet. However, the guides and my (poor) reading of them seems to suggest both settings should always coincide. What gives with these two settings?
Thanks in advance for any insights you might provide.
Question
Hlafordlaes
Hello, first post. Thanks so much for this site and the guides.
I've been using DDSOpt and PyFFi for some time now, but after discovering the guides, I've redone some of my old work on Oblivion vanilla and mod textures to much better effect. For entirely unrelated reasons, my install went south (late-to-notice mod conflicts), and I'm redoing the install and taking advantage of the opportunity to apply more of what I have learned so far. To the point, my doubts are:
(1) In the case of Oblivion files, I assume the file naming conventions are enough for DDSOpt to know which are which (normal maps, textures with parallax, etc.), and that the guide instructions regarding dividing up Skyrim files before processing does not apply. Is this correct? I know it is not entirely correct, since OCO textures suffer if used with DDSOpt, but otherwise things seem to be processed properly.
(2) I still cannot quite comprehend the difference between compressed and uncompressed textures. Last time around, I left uncompressed at 8192x8192 and only set compressed to 1024x1024. Using DXTx compression, a freshly processed original set of QTP files resulted in the smoothest and most attractive install yet. However, the guides and my (poor) reading of them seems to suggest both settings should always coincide. What gives with these two settings?
Thanks in advance for any insights you might provide.
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