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Merge Plugins w. MO2 and SSE


DsevenO

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Everything seems to function mostly as it did with Oldrim, with a few exceptions. Every time I launch the app I have to manually check the master files (not a big deal). However, there is no Papyrus flags file in the scripts source folder, and I can't click "Okay" once I've set up all of the relevant configuration. Any thoughts?

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The papyrus flags file isn't present in my version of the scripts archive found in SSE. I had to copy the TESV_Papyrus_Flags.flg from Oldrim over to SSE. Whether or not this was advisable, I don't know.

 

One remaining question that I do have is with regard to an issue where MergePlugins.exe appears to still be running even after closing it, or at least MO2 thinks that it's running. I get the little window that says "MO is locked while the executable is running". This happens not just after using Merge Plugins, but after launching any app from MO2 (like LOOT or DynDOLOD). If I bring up the task manager, MergePlugins.exe is not listed as running, so something is making MO2 think that MP is running. Any thoughts as to what might be making this happen?

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Thanks for the reply. Not sure where this usvfs library is supposed to go (I don't see any files like this in the MO2 directory). Unfortunately I'm unable to post in Discord because I can't "claim" the account (even though I already have an account). I'm stuck in limbo until Discord support points me to a solution. Thanks again.

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You probably know this already but extract the four files into your main mod organizer directory, delete the extra usvfs file in same directory to be sure mo won't automatically use it. Think its called usvfs_proxy.exe minus the _x86 or _x64. Sorry for the late reply.

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