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Hitting earlier mod limit of 144


Spacebadger

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So unlike what I expected, as soon as a activate a 144th plugin (any plugin) i begin to get major problems. I cant use the escape key, I get missing mesh warnings on npc weapons and armors, bullet holes from IMPACT become grey squares, blood splatters become red squares, and all items in the inventory become blue/grey squares. I have no Idea why this is happening, I still have 100 to go before im supposed to hit the mod limit. And its not like a normal limit, instead the game just begins to break down instead of instantly crashing. I've only found 1 forum post on google that talked about this problem and they didnt have a solution other that massive merging-https://forums.nexusmods.com/index.php?/topic/137862-mod-limit/

I got as far as the weapons section of the clear and present danger guide before hitting this, and I have no clue what to do

load order provided

 

 

 

  0  0     Fallout3.esm
  1  1     Anchorage.esm
  2  2     ThePitt.esm
  3  3     StreetLights.esm
  4  4     BrokenSteel.esm
  5  5     PointLookout.esm
  6  6     Zeta.esm
  7  7     Unofficial Fallout 3 Patch.esm
  8  8     CALIBR.esm
  9  9     Advanced Recon Tech.esm
 10  a     Inventory Access.esm
 11  b     aHUD.esm
 12  c     iHUD.esm
 13  d     Point Lookout Reborn.esm
 14  e     ArefuExpandedByAzar.esm
 15  f     DCInteriors_ComboEdition.esm
 16 10     AWorldOfPainFO3.esm
 17 11     Mothership Crew.esm
 18 12     Vault 101 Revisited.esm
 19 13     RiversideCafe.esm
 20 14     CRAFT.esm
 21 15     FO3 Wanderers Edition - Main File.esm
 22 16     Project Beauty.esm
 23 17     EVE.esm
 24 18     Detect Traps.esm
 25 19     GeorgetownExpansion.esm
 26 1a     tubrrCompound.esm
 27 1b     Enhanced Weather - Rain and Snow.esm
 28 1c     Xepha's Dynamic Weather.esm
 29 1d     DarNifiedUIF3.esp
 30 1e     FO3LODGen.esp
 31 1f     Advanced Recon Tech - Detect Traps.esp
 32 20     Detect Traps - DLC.esp
 33 21     Detect Traps - Perk.esp
 34 22     MetroCars.esp
 35 23     DC Moods.esp
 36 24     FortIndependenceRedesigned.esp
 37 25     ArlingtonRestoration.esp
 38 26     tubRRCompound.esp
 39 27     DCStreet - BS.esp
 40 28     Realistic Interior Lighting.esp
 41 29     MoreMapMarkers.esp
 42 2a     Rivet City Realignment.esp
 43 2b     FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
 44 2c     Temple of the Union Overhaul.esp
 45 2d     The Mantis Imperative - Jello.esp
 46 2e     HeirApparent.esp
 47 2f     Another Interior Mod.esp
 48 30     Laurens_Bathroom_poetry_V1.esp
 49 31     The Mantis Imperative - Mantis.esp
 50 32     FO3 Wanderers Edition - Main File.esp
 51 33     DCInt_ARoomWithAView.esp
 52 34     PLweightadjust.esp
 53 35     ChopShopModv13.esp
 54 36     The  Pitt Moods.esp
           DIFF WMK.esp
 55 37     DIFF.esp
 56 38     FO3 Wanderers Edition - DLC Broken Steel.esp
 57 39     PointLookout Moods.esp
 58 3a     FO3 Wanderers Edition - DLC Anchorage.esp
 59 3b     lexx_brahmin-variant-Fo3.esp
 60 3c     NotSoFast.esp
 61 3d     BaileysCrossingMetro.esp
 62 3e     K9BreedsMoreDogs.esp
 63 3f     UrgeWashingtonBoS.esp
 64 40     Advanced Recon Gear.esp
 65 41     Detect Traps - The Traponator 4000.esp
 66 42     IMPACT.esp
 67 43     dD - Enhanced Blood Main.esp
 68 44     FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
 69 45     FO3 Wanderers Edition - DLC Point Lookout.esp
 70 46     Powered Power Armor.esp
 71 47     FO3 Wanderers Edition - DLC Mothership Zeta.esp
 72 48     FO3 Wanderers Edition - DLC The Pitt.esp
 73 49     Advanced Recon Tech FWE.esp
 74 4a     Advanced Recon Tech.esp
 75 4b     Advanced Recon Range Finder.esp
 76 4c     DynamicCrosshair.esp
 77 4d     Stimpak Counter.esp
 78 4e     PPA - Broken Steel.esp
 79 4f     PPA - Operation Anchorage.esp
 80 50     PPA - The Pitt.esp
 81 51     JIP Realistic Weapon Overheating.esp
 82 52     JIP Selective-Fire.esp
 83 53     JIP Companions Command & Control.esp
 84 54     YearlingBooks.esp
 85 55     Confessor Cromwell has a Break_EV.esp
           WeaponModKits - FWE Talon Loot Crash Fix.esp
 86 56     Fo3HirezdMinigun.esp
 87 57     The Mantis Imperative - Nasty Zeta No Scaling.esp
 88 58     PPA - FWE.esp
 89 59     BauPetSupplies.esp
 90 5a     Museum.esp
 91 5b     PotomacSteamworks.esp
 92 5c     CanterburyCommonsInteriors.esp
 93 5d     Monticello Park.esp
 94 5e     Radio Ownership Fix Fixed.esp
 95 5f     AutoGates.esp
 96 60     Boulevard of Broken Dreams.esp
 97 61     IntoTheDeepWoods.esp
 98 62     Existence 2.0.esp
 99 63     House.esp
100 64     RockopolisRebuilt.esp
101 65     FWEAlienWorkBenchFix.esp
102 66     Safe - Safe Regulator HQ.esp
103 67     CouncilSeatFix.esp
104 68     ArefuExpandedByAzar-Radio.esp
105 69     HZSmoothLight - FO3.esp
106 6a     megalight.esp
107 6b     Enhanced Weather - Weather Sounds in Interiors.esp
108 6c     Xepha's Dynamic Weather - Green Tint Remover.esp
109 6d     Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
110 6e     Xepha's Dynamic Weather - Rain.esp
111 6f     Xepha's Dynamic Weather - Sandstorms.esp
112 70     Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp
113 71     krzymar-MoonSize_120%.esp
114 72     MTCBigTownRobotFix.esp
115 73     Purity Crash Fix.esp
116 74     Better RC Church.esp
           Mart's Mutant Mod - DC Interiors.esp
117 75     DCRWAV-FWE Patch.esp
118 76     MegatonClinicRefurb.esp
119 77     Flora Overhaul.esp
120 78     DIM TYPE3clothesRETAIL.esp
121 79     K9Breeds.esp
122 7a     K9BreedsPatchDLCPitt.esp
123 7b     FeralGhoulTest.esp
           GlowingGhouls-MMM.esp
124 7c     AnimatedFanV2f3.esp
125 7d     RagdollOverhaulFo3.esp
126 7e     PPA - Mothership Zeta.esp
127 7f     PLFewerItems.esp
128 80     Xepha's Dynamic Weather - Main + DLC Merged.esp
129 81     Lookout Outfits.esp
130 82     T3_leather armors.esp
131 83     Tattered_suits.esp
132 84     Freebooter_Armor.esp
133 85     FO3NeckChains.esp
134 86     bzFatigues.esp
135 87     bzJocks.esp
136 88     Scout Outfits.esp
137 89     Merc Adventurer Armor - eng.esp
138 8a     Merc Adventurer Armor - rus.esp
139 8b     Real Radiation Suit FO3.esp

Edited by GrantSP
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Not specifically but, but as mentioned in the guide, whenever Millenia mods are used some other mods that affect the same weapons cannot be used. Weapon mods in FO3 for individual weapons all too often made changes to vanilla weapons since it is simpler vs. doing the more complicated but safer approach of making a new weapon. The guide includes weapon mods from several excellent mod creators since different users prefer different weapon mod collections, but as the guide mentions there are significant compatibility problems and many of these cannot be fixed with patches. It's not feasible for the guide to include a matrix of exactly which weapon mods are compatible. Instead there are groupings of mods in subcategories such as Millenia's Weapon Retextures, and the implication is that whenever a mod(s) from a subcategory is used the user needs to make sure that they work with other mods selected by a user from other subcategories (as mentioned in the preamble for the Do You Feel Lucky section).

 

For the Millenia weapons in particular it would be great if someone took the current mods using the weapons and built a mod that instead provides these as new weapons. This would require some extra records in the new mod to add the weapons to vendor inventories and NPCs as appropriate. Obviously this would also require permission from Millenia.

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The best approach is to open xEdit, select all plugins (just hit OK). Once xEdit is loaded expand 32S&W.esp, expand Weapon, and look at the .32 pistol object. You can then see which mods change records for this weapon that overwrite those in 32S&W, particularly records that change the model.

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