You could even do object LOD with Bruma if you like.
It is just that the included LOD was generated with more data and LOD assets than are available to use in the public download, so the included LOD covers a few more key objects than is possible for us.
There is https://www.nexusmod...ion/mods/11010/, though I do not know if it still works OK.
You could always do object LOD for testing and see how it compares. In case you don't like it, you can just remove/hide ../meshes/terrain/BSHeartland/Objects/*.bto from the output without consequence to the save.
Currently DynDOLOD has no resources for any new assets from Bruma either, e.g. there are no glow LOD windows for the new buildings for example.
Edited by sheson, 04 March 2018 - 12:21 PM.