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The non-collidable one way bubble...


kojak747

Question

So I've somehow managed to create this 'thing' that I think may have something to do with LOD. I don't think its a fault of DynDOLOD either and I'm sure it's my own poorly arranged order of things that's caused this hoo hah.

 

This 'shape' sits at the rear of Pinegrove Lodge and it's never been there before so I'm assuming I need to un-tweak stuff. This thing has no collision, so you can walk through it and it can only be viewed from the outside. Stand under it and it's transparent, so you can see it on one side only (the outside) so I'm assuming it's a .nif. I'm also guessing that because of it's placement and lack of collision it's possibly a LOD mesh and I'm hoping  DynDOLOD can clue me in to how to fix it. 

 

I can't click on it to get a form ID but I grabbed some screens of it and relevant stuff...

 

https://imgur.com/a/GpTvR

 

Thanks

 

 

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Looks like terrain LOD to me.

Terrain LOD meshes do not really unload, they are just moved down a bit for the area of the load cells. You can see it when using TFC and looking under the terrain of the loaded cells.

You could check if any of the plugins changes the VHGT height map in the LAND record of that cell. Use xLODGen beta to update the terrain LOD meshes.

Edited by sheson
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