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ftreeloaddistance or Distant Object Detail on Ultra causing Stuttering...fix?

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#16 drift123



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Posted 17 March 2018 - 05:57 AM

Well, I hadn't tried Special Edition yet because I assumed there wasn't going to be the mods I wanted. But it turns out most of them have been made available since the release of  Skyrim SE. Decided to try it out and see if it had the same issue as Oldrim. Played it on Ultra settings and it runs perfectly smooth, no stutter in the same locations. So that load stutter is definitely an engine issue, as I can get far smoother performance in SE even with its improved visuals compared to Oldrim with lesser visuals. Guess its time to crossover.

Edited by drift123, 17 March 2018 - 05:58 AM.

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#17 sheson


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Posted 17 March 2018 - 07:00 AM

The tools and settings for Skyrim exist to make it run fine until it hits x86 memory barriers or Direct X9 draw call limitations.

Skyrim SE does not suffer from the 3rd person tree LOD cell border stutter. Its advantage is that it has higher limits before needing optimization.
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