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How is this Mod organizer progressing with fallout 4 and Skyrim:SE?


lv4321

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I just bought fallout 4 goty edition and re-installed my "barely played" skyrim SE for my computer. Just wondering how MO2 is holding up with 2 games. Is it very useable like the first one? Are there any big bugs that I should look out for before the newest release? The last time I heard about it was last year, when I heard that MO2 had tons of bugs and that it didn't play well with tons of mods. 

 

I have used the first one and found no problems with that, hoping that it would be the same for the 2nd one :)

Edited by lv4321
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MO2 is now a solid mod manager for all the 32bit Bethesda games as well as the recent 64bit offerings.

The Nexus download page was recently updated to the latest release and I highly recommend all users to use it for all their games.

 

It may be a bit different to what you expect if you used MO1, most noticeably is the dropping of BSA management in favour of using the game's own internal systems. This is big change and some find it hard to reconcile but the change was warranted.

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MO2 is now a solid mod manager for all the 32bit Bethesda games as well as the recent 64bit offerings.

The Nexus download page was recently updated to the latest release and I highly recommend all users to use it for all their games.

 

It may be a bit different to what you expect if you used MO1, most noticeably is the dropping of BSA management in favour of using the game's own internal systems. This is big change and some find it hard to reconcile but the change was warranted.

Thanks for the info!

 

So how would mods with bsas be managed now? 

Edited by lv4321
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MO1's use of BSAs made for some errors in game in some edge-cases and was thus deemed not something that MO2 needed.

All you need to know is that you MUST have a plugin to load any BSA, that means there are no cases where so-called "dummy plugins", that load BSAs, can be skipped. If you are concerned with plugin limits then you need to merge some or drop some.

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