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Pop ins?


belis1453

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While the level of detail is great, compared to SSELODGEN that I've been using. I find that there are more pop ins using this? Is this correct?

More objects have LOD now, so there is less pop-in of objects out of thin air.

 

I also notice that if I limit my FPS to anything under 80FPS I get better VRAM performance, however it starts to get stuttering?

Not sure what this question has to do with LOD / DynDOLOD. Skyrim (physics) does not really support FPS over 60 though. The game runs perfectly well with FPS limited to 60 or less if setup correctly.

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It could naturally be due to another mod/mods. I only noticed it after installing this though. If I cap my FPS at anything below 60 FPS I get better VRAM usage percentages (lower...odd huh?) but I notice some stuttering.

 

After using dyndolod I now reach 99% VRAM usage at certain, which would cause a spike and my FPS would drop thus I'd notice it. So I tried locking my FPS lower to 60 and observed this.

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I can not begin to imagine how limiting FPS would change VRAM usage or that limiting FPS causes stutter while old style vsync that fixes to 60 Hz is disabled, in Skyrim SE no less that limits itself quite well.

 

These are general hardware / setup question though. Whenever the game reaches its max VRAM available it (which is not exactly the physical number) it needs to unload / load new textures which will slow things down. That is expected when having a load order that requires lots of VRAM. Carefully adjusting texture sizes of mod helps obviously.

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