I manually installed the resource files and have it checked on ModOrganizer2, they are up-to-date with my standalone files, added the -sse argument and now I'm generally confused because my TextGen worked completely fine but DynDOLOD refuses to work. Can anyone help me with this?
*HELP* MO2 Error / Cannot find DynDOLOD Resources SE Core Files
Posted 23 May 2018 - 01:39 AM
DynDOLOD checks if a few key files exist in the load order. Either the required core files from DynDOLOD Resources SE are not installed completey in the correct location in the data folder / mod manager equivalent or something (UAC, anti virus) is preventing access.
Make sure the DynDOLOD Resources SE download is complete. Since you seem to be using a mod manager that supports the FOMod installer I suggest to install the archive the normal way.
Edited by sheson, 23 May 2018 - 02:15 AM.
Posted 13 June 2018 - 05:51 PM
I'm having the same problem as jcamp. I'm using MO v2.1.2, following a guide by TechAngel85.
I downloaded both the resources and the standalone as version 2.37. I installed the resources through MO and everything appears to have been installed correctly. Running TexGen returns a solid output and I installed the output as a mod but when opening DynDOLOD I get this:
Posted 14 June 2018 - 03:44 AM
DynDOLOD looks for game data files in the mentioned games data path.
If you use MO and you start DynDOLOD from its executable drop down all installed and activated mods are mapped to the games data path through the virtual file system (e.g. mod manager equivalent).
Make sure all of the core files from DynDOLOD Resources SE are installed to a MO mod folder and appear in the virtual data folder - MO right window, data tab.
Edited by sheson, 14 June 2018 - 03:47 AM.
Posted 15 June 2018 - 09:17 AM
It's installed through MO, shows up in the data pane and it's in the physical folder, I only run DynDOLOD from MO too. I've been tearing my hair out over here trying to figure this out. XD
Thanks for your timely response Sheson.
Here's exactly what I have right now.
Edit: I think it's important to note all my other mods work.
Edited by Nukesup, 15 June 2018 - 09:22 AM.
Posted 15 June 2018 - 09:40 AM
DynDOLOD.exe checks if a few key files from DynDOLOD Resources SE core files exist in the meshes and textures folders of the load order.
The screenshot shows that you started DynDOLOD in TES5 mode instead of SSE mode, so it look in the data folder of Skyrim instead of Skyrim SE.
Edited by sheson, 15 June 2018 - 09:41 AM.
Posted 15 June 2018 - 11:40 AM
HA! You're amazing. I assumed it was running in SSE mode because I added the "-sse" argument to the shortcut MO was referencing but MO was ignoring that argument and running it without it because the link in the program list didn't have "-sse" in the argument line. After changing the argument line to include it everything worked perfectly.
I assume this would be the reasoning behind most people's DynDOLOD not working.
Thanks for being a champion!
Posted 29 July 2018 - 12:39 PM
THIS. This was my problem. I needed to add the argument -SSE to both DynDoLOD and the texture generator within MO2's target exectuable menu.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users