Hello. sorry not 100% sure if the issue here is Dyndolod or xLODgen. I'm guessing the latter.
I've followed Lexys LOTD SE guide through as is with no additions but for some reason my LOD terrain isn't generating correctly. we've been trying to troubleshoot it on their discord to no avail.
Some screens to show the problem
This first one was taken from Dragonborn gallery so looking off from Solitude the distant mountains look fantastic but the swamps etc don't seem to be generated properly:
And this is looking over the wall at whiterun. The ground is low resolution and you can see some of the buildings are actually buried inside it.
We've tried re-running dyndolod a few times (in the ini i've set TreeLOD=0 and TreeFullFallBack=1 as per her guide) to no avail and I just re-ran xLODGEN (generating terrain only) to no avail.
Settings I used for Dyndolod:
And settings I used for xLODgen can be found on the guides finishing line page Here
I saw another post where you advised someone to check noise.dds. Originally it was being provided by A Quality world map as were some of the textuers in the textures\terrain\Tamriel but i've moved them back above SSELODGEN_Output so all textures are coming from that. I've also tried one of your noise.dds files on the original post to no avail.
Any ideas? If there are logs or similar you want me to provide let me know and I can get them for you
Edited by rhodsey, 29 May 2018 - 03:52 PM.