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Problem with Mod Organizer 2 and OBSE

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#1 ProNoob47

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Posted 02 June 2018 - 02:09 PM

I use MO2 and have some texture and mesh mods installed, some mods that require OBSE and archive invalidation invalidated.

 
Since you can't launch Steam Oblivion via obseloader.exe, I put all OBSE files into the Oblivion folder and tried the fix about going to workarounds, selecting script extender as 'load mechanism' and select Steam.exe as 'binary' with -applaunch 22330 in the 'arguments' field and launching Oblivion that way.
 
When I start through that launcher, OBSE works...but all my other mods do not get loaded into the game.
 
If I start Oblivion through MO2 with Oblivion.exe or OblivionLauncher.exe then my texture and meshes mods work but OBSE does not.
 
I also have WyreBash added to my Mod Organizer and when I start Oblivion though WyreBash, OBSE isn't working as well but my non-OBSE-dependent mods do work.
 
I simply can't get my mods and OBSE to work at the same time.
 
Does anyone know a fix?

Edited by ProNoob47, 02 June 2018 - 02:10 PM.

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#2 Greg

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Posted 02 June 2018 - 10:19 PM

Unfortunately, I think this is still an open issue that has not been completely resolved yet. I think OBSE works fine from Mod Organizer 2 with the retail (CD) and GOG versions of Oblivion but it does not work with the Steam version and it may not be quite so easy to fix.



#3 baronaatista

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Posted 16 June 2018 - 01:34 PM

I have the GOG version and I'm trying to get everything to work but it is proving challenging... OBSE seems to work, as do plugin files (I've got Alternative Beginnings installed and running) but for some reason texture mods do not appear in-game.  

 

This is while actually launching OBSE through MO2... other methods all seem to wind up loading OBSE and no other mods.

 

I also have the standard stability section of OBSE plugins installed regularly in MO2 but not sure how to test if they're actually working.


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#4 baronaatista

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Posted 16 June 2018 - 02:05 PM

...I said that wrong... Oblivion launcher through MO gets me installed textures and plugin files but no OBSE.  The launcher outside MO seems to get me neither... though I'm not certain how to test if OBSE is working properly (I was using the depedency + notification in Alt. Beginnings) ... getobseversion isn't a working command?

 

Please tell me there is a way to get this working!  Bought the GOG version specifically hoping it would ease some of the OBSE / MO woes.


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#5 baronaatista

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Posted 16 June 2018 - 02:37 PM

Sorry for multiple posts.  Setting the load mechanism to 'script extender' in MO2 and launching OBSE through MO2 seems to have solved my issue.


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