Is there a way to increase mesh and texture quality of object LOD similar to the way you can set quality and resolution for terrain LOD? Since Fallout 4 has no DynDOLOD I was wondering if there is a way to improve the object lod similar to the way you can set the quality for meshes and resolution for terrain LOD in xLODGen.
Object LOD uses LOD models and LOD textures. They need to be created.
There are some LOD textures that could be made directly from full models with TexGen. Then those LOD models could use textures with a higher resolution. DynDOLOD_Mod_Authors.html contains a brief explanation of the text file format used by TexGen to create textures.
In case full models are used for LOD, LODGen does some light optimization to counter the increased triangle count that happens because of the re-UV of tiled UV for the texture atlas. However, it is unlikely to happen automatically since that is a feature for DynDOLOD. It is nothing compared to true creation of LOD models, manually or with professional tools.
Edited by sheson, 15 September 2018 - 02:05 PM.