So I decided to finally do something about whats bugged me since what feels like forever, the lo res, lo poly shipwreck LOD models it offends my eye everytime I see them on the not too distant horizon.
I followed the "Convert nifs of various formats and export as simple 3D static for LOD" guide and used merge.bat to output a suitable LOD model and that resulted a .nif with a collection of NiTriShapes, all looks good in Nifskope can preview model just fine in CK. I'd create a lower poly model with 3dsMax if I had a copy, but I don't.
However when I add it to the LOD models in Meshes/LOD/Ships/ DynDoLOD has a problem with it - LODGEN64.exe will simply hang at a certain point and never complete - I have to manually close the window and DynDoLOD64.exe reports an error and it didn't complete Lod generation and to check the log files - however the log file is empty, completely blank... its definitely an issue with the custom model if I remove it from the folder DynDoLOD completes successfully.
Now the odd thing is if I run SSELodGen with exactly the same setup and with the LOD model in place it has no problems with it, completes successfully and - the LOD displays perfectly ingame with my replacement model. Works great. No issues at all. Its just the version of LodGen that ships with DynDoLOD that trips up over it.
Now obviously its simply a replacement for a vanilla model so it shouldn't need any rules added etc. So it's a bit of a mystery at this point why one version should work and the other not, as I understand it DynDoLOD64 is supposed to be just an extended version of SSElodgen.
Any advice would be greatly appreciated.
Edited by soupdragon, 21 July 2018 - 06:38 AM.