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Wrye Bash (by Wrye)


Bealdwine

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Wrye Bash by Wrye
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The most versatile and sophisticated mod manager for TES4 & TES5. Much more than just a mod manager, Wrye Bash is the Swiss Army Knife of modding. Visit the guide for a more thorough description and instructions for use maintaining STEP.

Nexus thread


Latest release notes:

Thanks to Mertz AKA Beermotor for putting these release notes together :

 

Wrye Bash 307 Beta 2 Release Notes

Highlights

Code has been refactored and cleaned up. Many bugs have died sudden and brutish deaths.
Refactored Bashed Patcher for Skyrim Special Edition. See below for special notes on this update.
SSE and FO4 save game support
Creation Club ESL and save game support.
Increased max-plugin count if using ESL files
Support for installing BodySlide and BodySlide data files**
Better support for FNIS**
Better support for installing DynDOLOD content
Support for Fallout 4 MCM and MCM plugins
Better SKSE64 plugin support
SKSE64 cosave support
Dramatically improved ( go faster! ) filesystem operations
Better file handling with dirty mods (for examle mods that have desktop.ini, thumbs.db files accidentally packed in the zip)
(Bugfix) Improved BCF (BAIN Converter File) support for Skyrin, Skyrim Special Edition, and Fallout 4
(Bugfix) Bash will no longer include mods with BSA files in plugin merges
(Bugfix) Better crash handling and exeption generation
(Bugfix) Fixed several bugs with INI Tweak handling
(Bugfix) Better settings handling. This is still a work-in-progress as we rework this portion of the code.
** Note: Bash skips executable files as a security measure. As a work-around, see the wiki article on how to set up Bodyslide executables with Bash.

Special note on the Bashed Patcher for Skyrim Special Edition: This version is form version 44 enforcing, meaning you will receive an error if you have any classic Skyrim plugins in your load order that have not been converted correctly in the SE Creation Kit (SECK). It will continue to build the patch, but you may encounter unusual behavior in the game. Do not ask the Bash team for assistance for issues arising from the use of v43 plugins with the SSE Bashed Patch.


Currently in development:

Further code refactoring and clean-up
More Bash Tags supported in Skyrim Special Edition
More Bash tweaks for Skyrim games and Fallout 4.
New Bash Tags for new SSE and Fallout 4 record types
More patchers for the Bashed Patcher for Skyrim Special Edition
Better Fallout 4 support
FOMOD support

Special thanks to the Wrye Bash team and contributors

Utumno - Lead developer and project lead
Alt3rn1ty
Arthmoor
Diadalos
Sharlikran
Beermotor
Saebel
Nycz
Iaz3
Fireundubh
Zilav
WrinklyNinja
Ravenmind
Supierce
Leonardo
LmStearn
Leandor
Valda

and we sincerely apologize for anyone we forgot.


Thanks to everyone that submitted bug reports, feature requests, issue reports, or just reported something being flat-out broken. We appreciate your help.

And a very special thanks to everyone that uses Wrye Bash to manage their Bethesda games. We do this for you.

BUG REPORTS:

Please follow the guidelines set out in the wiki for Reporting a bug.

Please post any bug reports to the Nexus thread. Do not post bug reports directly to the GitHub issues tracker.

Thank you!



Just starting this thread for general questions... which I'm bound to have a few ;)Starting with (and I've already done some hunting for this to no avail):What is the whole 'Warning - Load List Sanitized' thing about? Why does it disable select mods and what can I do about it?
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Yeah' date=' I know of that, but I'm refferring for the make mergeable option for other esp than the 4 one.[/quote']

Well, yes, I get what you're saying. I"m just saying that such an exercise is likely to be pointless and excessively large in scope, since WB will point out and handle any that are in your load order on its own; and there are hundreds if not thousands of plugins out there that WB is likely able to merge; thus keeping track of all of them would be an effort like the current BOSS. And if you think a mergeable plugin isn't marked as such in WB, try "mark as mergeable" on it and see what WB says.

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Not sure if I should post this here, but when I tried to create the Bashed Patch with Wrye Bash at the latest steps of SR's guide, the process returned an error and I couldn't finish the creation. Any ideas?

 

*Can't give the error message at the moment, will do so later when I get home.

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If that is the error I was having; i.e. runtime error on C++ redistributable when trying to run dawnguard.esm in the bashed patch process, then try to install version 302 of Wrye Bash.

This worked for me although I really do not know why v.303 throws an error. Used to work fine...!!

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So... as I am completely re-doing my profiles for Mod Organizer and figured I should uninstall and reinstall Wrye Bash as well for due diligence. What version is everyone using I know there were a few problems with WB 304 and wasn't sure about 304.1 I currently have 303 installed.

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If a mod is mergeable, then what protocol does the Bashed Patch follow for overwriting the changes mergeable mods make. It seems like ESMs or fake ESMs overwrite changes from mergeable mods and I can't get those changes. Is there a way to stop those overwrites in the Bashed Patch?

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Sorry if this is a dumb question...but can someone explain what the bashed patch actually does. Is it the same as a merged patch? It's used to group the edits in similar mods and merge plugins?

I think this is off topic here and perhaps one of the moderators can move it to a more appropriate thread.

A bashed patch is explained in the Bash Wiki here. A bashed patch merges only leveled lists. A far more powerful approach is SkyBash by Plutoman (RLWC and ASIS) which basically merges everything. Unfortunately he is MIA for a long time it seems. Last update to Skybash (which uses Skyproc created by Leviathan1753, also MIA) was mid 2012. This could really by a game changer and make WB obsolete (if you are using MO).

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Okay, I moved them to WB support forum.

 

I always wondered why no one just picked up the WB mantle and ported CBash to work as a standalone project. Wrye opensourced the whole the thing for anyone to use. Lev seemed like he was a Java guy, so maybe that is why he avoided the C++ stuff from CBash. I actually know a decent amount of Java so maybe I should look into SkyBash. Just a casual glance at some of the files, and I can see that SkyProc has functions for pretty much every type of record a FormID can hold.

 

Hmm... if I get into this now, I probably won't sleep till Thurday.

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Okay, I moved them to WB support forum.

 

I always wondered why no one just picked up the WB mantle and ported CBash to work as a standalone project. Wrye opensourced the whole the thing for anyone to use. Lev seemed like he was a Java guy, so maybe that is why he avoided the C++ stuff from CBash. I actually know a decent amount of Java so maybe I should look into SkyBash. Just a casual glance at some of the files, and I can see that SkyProc has functions for pretty much every type of record a FormID can hold.

 

Hmm... if I get into this now, I probably won't sleep till Thurday.

I might give that a look as well, but I'm wondering if it does anything that TES5Edit's "create a merged patch" function doesn't do...
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