Jump to content


Photo

Wrye Bash (by Wrye)


  • Please log in to reply
102 replies to this topic

#91 alt3rn1ty

alt3rn1ty

    Thane

  • Mod Authors
  • PipPipPipPipPipPip
  • 484 posts

Posted 01 October 2015 - 02:35 PM

Thats a feature I have never used to be honest

 

But I do know you should not be trying to change anything to do with masters in Wrye Bash unless you really know what you are doing, record formIDs will not be updated for master changes done through Wrye Bash, so such operations are best done via TES5Edit.

 

Something similar has been mentioned recently in the currently most active topic on the official bethesda forums for Oblivion Mods ..

 

http://forums.bethso...3#entry24345330

 

.. That topic is also where Utumno ( current main programmer ) is most active


  • 0

#92 Utumno

Utumno

    Prisoner

  • Members
  • 2 posts

Posted 03 October 2015 - 03:22 PM

@kranazoli: right click on masters list column header and choose allow edit

 

EDIT: I am only active in the bethesda oblivion thread as stated in the nexus download page


Edited by Utumno, 03 October 2015 - 03:25 PM.

  • 1

#93 kranazoli

kranazoli

    Commander

  • Members
  • PipPipPipPip
  • 227 posts

Posted 04 October 2015 - 02:00 PM

@kranazoli: right click on masters list column header and choose allow edit

 

EDIT: I am only active in the bethesda oblivion thread as stated in the nexus download page

Dear Utumno,

 

Really thank you! I (will) have never ever thought about that one.

Yes, it's working fine. (+1) and a big thanks!

 

:unworthy:


  • 0

#94 alt3rn1ty

alt3rn1ty

    Thane

  • Mod Authors
  • PipPipPipPipPipPip
  • 484 posts

Posted 06 November 2015 - 02:46 AM

From this post

 

 

Release 306 files are here: https://www.dropbox....lpSseVONwa?dl=0


Please test them - I intend to release in the weekend and then finally turn the eye on 307 - looking forward.

Release took so long because I had to prepare wikis, readmes, the meta repo and the changelog for the release where I detail the technical details of the refactoring - aka what I have been doing for the past 2 years - so yeah.

Next release will be much easier to come out - plus I intend to release a 307 beta as soon as the patchers for skyrim are merged in the dev branch - can't wait.

 

But first 306

 

Thanks smile.png

 

The majority of the refactoring now done, release of 306 imminent, patchers for Skyrim next ..

Awesome job Utumno has done single handedly :unworthy: .

 

Im testing ( when not at work, cant post on BGS forum right now due to not having password handy here )


  • 0

#95 alt3rn1ty

alt3rn1ty

    Thane

  • Mod Authors
  • PipPipPipPipPipPip
  • 484 posts

Posted 08 November 2015 - 02:58 AM

::D: 306 is released  :thumbsup: 


Edited by alt3rn1ty, 08 November 2015 - 02:58 AM.

  • 0

#96 Rebel47

Rebel47

    Commander

  • Members
  • PipPipPipPip
  • 204 posts

Posted 27 November 2016 - 03:23 PM

Has a version of this been made available for Fallout 4 yet ?


  • 0

#97 zilav

zilav

    Commander

  • Mod Authors
  • PipPipPipPip
  • 347 posts

Posted 28 November 2016 - 02:28 AM

Second post http://forums.bethso...ash-thread-112/


  • 0

#98 Rebel47

Rebel47

    Commander

  • Members
  • PipPipPipPip
  • 204 posts

Posted 28 November 2016 - 03:06 AM

Thankyou, I shall set about testing it out later on today.


  • 0

#99 DarkladyLexy

DarkladyLexy

    Dragon Prince

  • Pack Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2,658 posts

Posted 13 June 2017 - 10:14 AM

This might have already been asked but what happened the "factions" tag in version 307.beta1?


  • 0

#100 EssArrBee

EssArrBee

    Incompatibilism Manager

  • STEP Staff
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,721 posts

Posted 13 June 2017 - 10:38 AM

This might have already been asked but what happened the "factions" tag in version 307.beta1?

It might not exist yet. They basically rebuilt the whole patcher for 307. 



#101 DarkladyLexy

DarkladyLexy

    Dragon Prince

  • Pack Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2,658 posts

Posted 13 June 2017 - 11:56 AM

It might not exist yet. They basically rebuilt the whole patcher for 307. 

ahh right good to know it just I was using the xedit script Auto detect Bash Tag and Factions was one that flagged up on one of my merges and I was curious as to why I couldn't find that tag.


  • 0

#102 Diana_TES_GotH

Diana_TES_GotH

    Jarl

  • Pack Authors
  • PipPipPipPipPipPipPipPipPip
  • 645 posts

Posted 22 June 2017 - 09:23 PM

Access is denied...

 

Do you run into these issues with Wrye Bash? I have full user control in my security settings for all of my folders. Usually cleaning out my temp files, shutting down and then rebooting my PC will correct this issue, but this time it is not working. Any suggestions?


  • 0

#103 alt3rn1ty

alt3rn1ty

    Thane

  • Mod Authors
  • PipPipPipPipPipPip
  • 484 posts

Posted 25 December 2017 - 07:55 PM

Thanks to Mertz AKA Beermotor for putting these release notes together :
 

Wrye Bash 307 Beta 2 Release Notes
 
Highlights
 
Code has been refactored and cleaned up. Many bugs have died sudden and brutish deaths.
Refactored Bashed Patcher for Skyrim Special Edition. See below for special notes on this update.
SSE and FO4 save game support
Creation Club ESL and save game support.
Increased max-plugin count if using ESL files
Support for installing BodySlide and BodySlide data files**
Better support for FNIS**
Better support for installing DynDOLOD content
Support for Fallout 4 MCM and MCM plugins
Better SKSE64 plugin support
SKSE64 cosave support
Dramatically improved ( go faster! ) filesystem operations
Better file handling with dirty mods (for examle mods that have desktop.ini, thumbs.db files accidentally packed in the zip)
(Bugfix) Improved BCF (BAIN Converter File) support for Skyrin, Skyrim Special Edition, and Fallout 4
(Bugfix) Bash will no longer include mods with BSA files in plugin merges
(Bugfix) Better crash handling and exeption generation
(Bugfix) Fixed several bugs with INI Tweak handling
(Bugfix) Better settings handling. This is still a work-in-progress as we rework this portion of the code.
** Note: Bash skips executable files as a security measure. As a work-around, see the wiki article on how to set up Bodyslide executables with Bash.
 
Special note on the Bashed Patcher for Skyrim Special Edition: This version is form version 44 enforcing, meaning you will receive an error if you have any classic Skyrim plugins in your load order that have not been converted correctly in the SE Creation Kit (SECK). It will continue to build the patch, but you may encounter unusual behavior in the game. Do not ask the Bash team for assistance for issues arising from the use of v43 plugins with the SSE Bashed Patch. 
 
 
Currently in development:
 
Further code refactoring and clean-up
More Bash Tags supported in Skyrim Special Edition
More Bash tweaks for Skyrim games and Fallout 4.
New Bash Tags for new SSE and Fallout 4 record types
More patchers for the Bashed Patcher for Skyrim Special Edition
Better Fallout 4 support
FOMOD support
 
Special thanks to the Wrye Bash team and contributors
 
Utumno - Lead developer and project lead
Alt3rn1ty
Arthmoor
Diadalos
Sharlikran
Beermotor
Saebel
Nycz
Iaz3
Fireundubh
Zilav
WrinklyNinja
Ravenmind
Supierce
Leonardo
LmStearn
Leandor
Valda
 
and we sincerely apologize for anyone we forgot.
 
 
Thanks to everyone that submitted bug reports, feature requests, issue reports, or just reported something being flat-out broken. We appreciate your help.
 
And a very special thanks to everyone that uses Wrye Bash to manage their Bethesda games. We do this for you. 
 
BUG REPORTS:
 
Please follow the guidelines set out in the wiki for Reporting a bug.
 
Please post any bug reports to the Nexus thread. Do not post bug reports directly to the GitHub issues tracker. 
 
Thank you!

Edited by alt3rn1ty, 25 December 2017 - 07:58 PM.

  • 0


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users