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Terrain Bump - Texture Pack (by SparrowPrince)


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Terrain Bump by SparrowPrince

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Why is this not in STEP?!

 

 

 


 

 

Vanilla >> Terrain Bump

j9w2Mil.jpgM0IeCOw.jpg

 

LLemPuj.jpgNIPqwt1.jpg

 

49j2nNK.jpgRdjLj0f.jpg

 

1uWWXaS.jpgcuZGPom.jpg

 

8PvUch5.jpgo3BC7ja.jpg

 

zRUYJNg.jpg3jPMetn.jpg

 

xqhT6aU.jpgX0Ny9k7.jpg

 

hqpMsGk.jpgqpFCd68.jpg

 

8atqqs9.jpgTY8jl7v.jpg

 

t5BlmvA.jpg8OWhBWI.jpg

In this set, you get the added bonus of a few (a least 3 affected textures in one shot).

 

A5NV8fk.jpgzM5J1Qv.jpg

 

WwPY2qs.jpgICoq3VH.jpg

Ignore the top half of the screen here. Those objects are random on load.

 

CisDpkf.jpgFSm6l55.jpg

 

 


 

Dropped in 2.2.9.1 due to landscape changes.

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This might be the only problem:

If you over-write any file from unofficial HD packs be warned that they

may not match up 100% if they are REALLY different from the original texture design - otherwise

you should be fine.

Maybe some more screens, those looked over saturated. Personally I'm a fan of using some uncompressed textures, especially for normals.

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I'd be pretty surprised if this mod hasn't been discussed by now. I'm fairly sure I talked about it with some STEP members.

 

From what I remember, it doesn't blend in well into the landscape, but I guess it could prove promising if we were to pick the bump maps that actually improve the visuals.

 

In any case, OpticShooter is reluctant to update the mod due to lack of time. But maybe with a few suggestions from the STEP members he'd have a clearer picture of what needs to be fixed?

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That is very true' date=' and what time OpticShooter does have he is devoting to WATER and Better Dynamic Snow. Not that I'm complaining because I think we all love those mods, but I wouldn't mind an update to some of his lesser known stuff like That's Ice.[/quote']

I've just realised that he's started working on Better Dynamic Snow again. That's great news indeed and I hope he continues. That mod has been pretty much abandoned for close to a year, except for cleaning the ESP that is.

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I'm watching you guys. ;)

 

The screenshots are very old and probably from a test version I made. I then realised I over-did them and toned it down. I personally don't get why people constantly ask for updates as a mod creator. To me, if a mod hasn't had one in ages, then I would assume it is already a good job. People push for updates and this usually leads to sometimes useless (for the sake of) features which can destroy a mods original intentions. Updates can add decent content too, but with BDS and TB there is not much left to do as they (esp. BDS) are at the end of what I can do within reason.

 

This mod is 50/50 as the lighting in this engine can make the terrain look flat regardless of what you have done. If you could actually mess with the terrain attributes like in Unreal I suppose it would bring them out more. I was going to look into this mod and am eyeing an update to see what I can do with it. It is quite a big undertaking though. Making maps from about 100 textures is pretty mind-blowingly annoying because it has to be tested on every instance.

 

I am currently on a short break again and I did want to actually make something new instead of always updating. You kind of get sick working on the same things and it kills your creativity. I don't know how some modders can only have one mod.

 

Thanks for your concerns and all the best. :)

 

Edit: I'll get some new shots up of the latest version. I definitely notice the difference with it when I load the CK. I think that is set to 10 am all the time.

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Thanks Will. Yeah I suppose I could be anyone, but I hope that ramble proves it LOL. I shall send a PM if I think I'm going to have time to do a bit of posting here in the future.

 

Cheers! :)

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Well, you should consider it, even if you just want to stick to answering questions and looking for feedback on your mods. There are quite a few reconizable names in the modding community contributing here, including Ethatron (creator of the *opt tools and contributor to OBGE), CaBaL120 (who created the spectacular Book of Silence), and even Vurt (pretty much the best flora modder for Bethseda games).

 

And hey, comments from you are appreciated.

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I'm watching you guys. ;)

 

The screenshots are very old and probably from a test version I made. I then realised I over-did them and toned it down. I personally don't get why people constantly ask for updates as a mod creator. To me, if a mod hasn't had one in ages, then I would assume it is already a good job. People push for updates and this usually leads to sometimes useless (for the sake of) features which can destroy a mods original intentions. Updates can add decent content too, but with BDS and TB there is not much left to do as they (esp. BDS) are at the end of what I can do within reason.

 

 

I emphatically agree. Well enough should be left alone, although I can see updates if new outcomes become possible where they weren't previously.

 

Send Farlo or me a PM on the nexus to get you MA nameplate here on these forums. Welcome, SP ;)

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You would probably installed it in Section G so the normals get picked up. I think these are uncompressed textures which might have some benefit for normals in DX9, since DXT compression is terrible for normals. It would nice if we had access to DC5, I'm not totally sure, but I think DX10 is the when support for DC4/5 started.

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